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https://github.com/Vectorial1024/EliteBionicsFramework/issues/111
once i hunted it, and it came back to life, and then i hunted it again and use it at the butchers spot, the errors went away :)
(only to come back again maybe half a day later in game, when some other animal or something i couldnt track yet, caused the errors again)
the game is still playable, it just slows things down a bit in terms of minor lag, and makes the logfile bigger form time to time, so i guess it could always be worst - not bad for 850 mods :)
"System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x00407] in <0e2efd90d0a44649ae0b05b6b29f5ca7>:0
- TRANSPILER rimworld.v1024.ebframework: IEnumerable`1 EBF.Transpilations.Immortals.Transpiler_ImmortalComp_TickLivingImmortal:Transpiler(IEnumerable`1 instructions)
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in F:\Steam\steamapps\common\RimWorld\Mods\Immortals\Source\Immortal_Component.cs:162
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <46372f5dadbf4af8939e608076251180>:0
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D0322DE] Duplicate stacktrace, see ref for original"