Garry's Mod

Garry's Mod

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GMissiles
   
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素材类型: 插件
插件类型: 特效
插件标签: 快乐, 写实
文件大小
发表于
更新日期
245.369 MB
2020 年 1 月 27 日 下午 8:15
2020 年 3 月 3 日 上午 9:20
7 项改动说明 ( 查看 )

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GMissiles

描述
GMissiles is a small mod that adds new missile entities! Press (Your USE/Interact key on them) to launch them, or use Wire mod for more advanced control. GMissiles has guided missiles that can fully track and hit targets such as NPC's, Vehicles, Thrusters, or even players.


UPDATE: GMissiles is now on GitHub!
If you would like to contribute and add more features or missiles the GitHub can be found here.
GMissilesCommunity-GitHub[github.com]

Features
  • AGM-65,
  • 144-Hellfire Missile,
  • Aim-120D-AMRAAM,
  • AV/TM 300 Missile,
  • Tomahawk Missile,
  • MBDA Meteor Missile,
  • RGM-84 Harpoon,
  • G-IR Target,
  • RGM-84 Harpoon Launcher,
  • and AMRAAM Launcher.

  • Guided/Tracking versions of the missiles.

  • Simple Guided Missile Target GUI

  • Realistic distant flying sounds

  • Custom explosion effects

  • Custom missile exhaust flames and smoke trails

  • Setting's menu under utilities to change missile targeting

  • G-IR Target(Missiles will target this spawnable entity if set under settings)

UPDATE 3/2/2020

1. Completely overhauled missile guidance code.(Missiles work much better with multiple targets)
2.Added 3 new missiles.
3.Added target information GUI to guided missiles.
4.Added RGM-84 Launcher
5.Added target thruster option in settings
6.Added missile GUI toggle option in settings
7.Some of the non guided missiles now have realistic flight patterns and characteristics.(Try launching the Harpoon :P)
8.Optimized and cleaned up some of the code.
9.Fixed missiles not targeting players.
10.Fixed a crash with the hunter npc.

Information/How-To

1.How do guided missiles work?
For missile guidance simply spawn an NPC, vehicle, IR-Target or player somewhere in the map and then launch the guided missiles into the air. They will auto-target them. (Make sure what you are trying to target is checkmarked in the settings.)

2. How to change missile targeting.
To change missile targeting go to your "Utilities" tab then G-Missile settings and then checkmark what you want.

3. How do I use wiremod to launch guided missiles from launchers?
To launch guided missiles from the launchers you must use wiremod and select launch guided.Place a wire button down first. Then get the wire tool out and wire the launcher to the button.



Uses customized Gbombs 5 explosion effects for awesome explosions.

Explosion sounds came from Zimbot: https://www.freesound.org/people/zimbot

Please let me know about any bugs in the bug reports discussion :P
热门讨论 查看全部(7)
51
6 月 29 日 下午 1:17
置顶: BUG REPORTS
forsomethings1
9
2020 年 10 月 8 日 下午 1:50
nuclear missile
GeoGent
3
2021 年 8 月 31 日 下午 3:19
Question
strange botkiller queerfur
191 条留言
Kilo (Murder Drones fan) 9 月 11 日 下午 12:51 
@berber04222011, the missiles, and other props have a "physics" limit, basically "weight",

example: Tsar Bomba (gbombs and hbombs), is too heavy for a missile, due to "size" and "weight",


but if you do the "500lb bomb" in hbombs, it COULD fly, only on ground, think of it as a trhuster, but with a limit which already exits -_-



if you want, try to find a "custom weight" tool to make ur experience more.. appealing i can say,

Your welcome! :)
zubarm 5 月 4 日 上午 3:11 
i remember this mod, how it is going?
forsomethings1  [作者] 2 月 2 日 上午 10:05 
Should only be an issue in multiplayer when missile gets to far from you
O'KARNAGE 2 月 2 日 上午 9:35 
Why there is no explosion sound ?
Sanders 1 月 10 日 下午 1:26 
ok ty so much!
forsomethings1  [作者] 1 月 10 日 上午 5:48 
@Sanders, The delay is not in the launcher itself but defined in the specific missile. The launcher simply spawns the missile and calls the launch function of the missile. The specific delay you are looking for would be in the missiles shared.lua called "ENT.IgnitionDelay = 0.8" You could technically override this in the launcher code itself on entity creation by simply setting the ignition delay on the created entity. Example--- HAmraamG.IgnitionDelay = "1". But changing it in shared would also work, but would change it globally.
Sanders 1 月 7 日 下午 9:46 
ok so im using this to mainly lern how things in lua work im trying to change the delay on the launcher the delay between the missile spawn and then it flying off where would i change this?
xlsior 1 月 4 日 上午 12:46 
i wonder if we're ever getting a return of updates to this addon in the big '25
berber04222011 2024 年 12 月 28 日 下午 1:28 
i try to attach a nuke on my cruise missile and half way there it falls off
小卡齐娜3095 2024 年 12 月 8 日 上午 1:01 
Hey there's a missiles could crash my games
not sure is it a bug error something?