工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

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Maritime Infrastructure Pack
   
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Building
Buildings (by category): Cargo station
文件大小
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更新日期
29.868 MB
2020 年 1 月 24 日 上午 11:54
2020 年 2 月 18 日 下午 8:10
6 项改动说明 ( 查看 )

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Maritime Infrastructure Pack

描述
Assorted Harbours to improve maritime infrastructure in your republic. Goes well with my Motor Barges Pack.
64 条留言
The duckman 1 月 9 日 下午 7:49 
the small aggregate harbour uses an insane amount of energy for no reason (2299 mwh)
Murokmakto 2023 年 7 月 18 日 上午 1:47 
Fix for Large Aggregate Harbour maximum ship size:

go to:
workshop\content\784150\1977914505\Aggregate_Harbour_Large
-> building.ini

replace
$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10

with
$SHIP_STATION 48 0 -120 48 0 120

This will replace the 2 small ship docking spaces with 1 for all large ship sizes.
AugCph 2023 年 7 月 1 日 上午 2:29 
Great assets, you should make one for containers as well! Perhaps the general harbour should allow vics to be loaded / unloaded
BF27 2023 年 4 月 18 日 上午 3:09 
@dwebster73 Navigate to needed building directory
(like workshop\content\784150\1977914505\Aggregate_Harbour_Small) -> open building.ini

navigate to $STORAGE RESOURCE_TRANSPORT_GRAVEL 1
(or oil... etc)

and after add
$ELETRIC_CONSUMPTION_LOADING_FIXED 0.2
$ELETRIC_CONSUMPTION_UNLOADING_FIXED 0.2
(or 0.05)
webbie33 2023 年 4 月 17 日 下午 4:20 
@vajeeking - Thank you for sharing your fix for the textures on the large aggregate harbor. I just applied your fix and it worked perfectly. I like this mod, but that texture glitch was annoying.

I don't suppose you have a fix for the power consumption as well? These consume more power than the vanilla harbors and can make power management problematic.
vajeeking 2022 年 10 月 2 日 上午 5:29 
Navigate

workshop\content\784150\1977914505\Aggregate_Harbour_Small

1. move all .dss images in /recources/ directory

--------------------
navigate directory

\1977914505\Aggregate_Harbour_Large

edit files ----> Aggregate_Harbour_Lg.mtl. And Aggregate_Harbour_Lg_e.mtl

edit line's

$TEXTURE_MTL 0 ../Textures/

to following

$TEXTURE_MTL 0 ../resources/

--------------------------------------------------------------
do same thing

\1977914505\Aggregate_Harbour_Small

edit

Aggregate_Harbour_Sm.mtl and Aggregate_Harbour_Sm_e.mtl


edit line's

$TEXTURE_MTL 0 ../Aggregate_Harbour_Small/

to

$TEXTURE_MTL 0 ../resources/

-----------------------------------------------------------------
Now all the .dss textures should be inside ../resources/

and that fix the issue.
Stele 2022 年 10 月 1 日 上午 11:42 
Changing paths in materials for Aggregate_Harbour_Lg from ../textures/ to ../Aggregate_Harbour_Small/ seems to help for messed up texture linking.
Stele 2022 年 9 月 29 日 下午 2:21 
Agregate harbour that's supposed to handle two 100m ships in serial, won't allow 89m ship to entry, as it's too long.
[code]$SHIP_STATION 20 0 10 20 0 90
$SHIP_STATION 20 0 -90 20 0 10[/code]
Like second value is taken into UI. Shouldn't it be -90 -10 so both piers could take 80m ships only?
MrKrabs 2022 年 5 月 9 日 上午 11:58 
Same problem here.
Jorski 2022 年 3 月 11 日 上午 4:17 
Yup large aggregate harbor has issues with textures here also.