Cities: Skylines

Cities: Skylines

98 个评价
Ploppable RICO Blocks
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
5.876 MB
2020 年 1 月 23 日 下午 10:48
2020 年 3 月 23 日 下午 3:01
8 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Ploppable RICO Blocks

描述
Ploppable RICO Blocks

*UPDATE 3/22* With Ploppable RICO Revisted recently released with Green Cities functionality, I've updated the Growable Blocks to RICO Blocks as originally promised. This will require re-plopping any Eco Residential, Organic Commercial or IT Cluster blocks. Sorry for the inconvenience.

Ploppable RICO Blocks for customizing your RICO, creating mixed-use zoning, or supplementing Procedural Objects.

12 Ploppable RICO Blocks:
• Residential - Low Density (1 home)
• Residential - High Density (10 homes)
• Residential - Eco Low Density (1 home)
• Residential - Eco High Density (10 homes)
• Industrial (20 jobs)
• Commercial - Low Density (5 jobs)
• Commercial - High Density (10 jobs)
• Commercial - Tourism (10 jobs)
• Commercial - Leisure (10 jobs)
• Commercial - Organic (5 jobs)
• Office - Generic (20 jobs)
• Office - IT Cluster (10 jobs)

Speciality area benefits/negatives:
• Tourism (Attracts tourists, increased noise pollution)
• Leisure (Increased revenue and noise pollution, round the clock traffic)
• Low & High Density Eco Residential (-30% electricity, -30% garbage, -30% tax revenue)
• Organic Commercial (-50% truck traffic, +20% electricity, -20% garbage, little to no noise pollution)
• IT Cluster Office (-50% workers, +30% electricity, +30% tax revenue, no trucks)

Alter RICO settings to your liking: Ploppable RICO Settings Guide

________________

All blocks are max level for their respective category.

2x2 footprint to give a little more wiggle room in spacing from the road. Doesn't flatten ground so it can be raised or lowered.

Move It or Fine Road Anarchy 2 required to clip inside other buildings.

After Dark DLC for Tourism[skylines.paradoxwikis.com] and Leisure[skylines.paradoxwikis.com]
Green Cities DLC for Eco Residential[skylines.paradoxwikis.com], Organic Commercial[skylines.paradoxwikis.com], and IT Cluster Office[skylines.paradoxwikis.com].
Wiki links included for details on specializations.

Find It! by searching for 'block rico'.

Delete what you don't want/can't use from workshop folder 1977378821.
45 条留言
m o n t e W y n 6 月 26 日 上午 8:05 
j*bs????🤮
dommo43 6 月 25 日 上午 7:51 
this causes me to silent crash
Josh 2023 年 9 月 8 日 上午 4:03 
Can you make a unique building one?
Sp3ctre18 2020 年 6 月 7 日 上午 10:43 
Probably, I'd have to check again to see why it works. But I don't see why that matters when we can just resize / elevate your model, which you're already familiar with.
Madisonian  [作者] 2020 年 6 月 4 日 下午 1:50 
You mentioned Akrua's blank blocks don't have that issue before. So using that model instead of Naylin's block should fix the issue then, right?
Sp3ctre18 2020 年 6 月 3 日 上午 10:42 
Hey, @Ciar Aon, I figured it out. I'm stupid and missed the detail that the foundation gets generated if the model is 5cm or less from the ground. So I simply hadn't raised the model enough. >.<

I'm going to do some more testing to check if 5cm+ in Blender is the same max height for the foundation generation, so that we can minimize disruption to how people have hidden their blocks so far.

Let me know how you'd like to proceed, like who does what, etc. to get this done.
Sp3ctre18 2020 年 4 月 7 日 上午 7:33 
Ah, so you did try it that way after all..

So, I ran the script on one of your blocks, and it seemed to work... until I zoomed out more. It showed up again. Turns out Block Services, Imitation blocks ALSO do this at farthest zooms. Only Akruas's Blank blocks don't. He may have the answer in his asset info:
"The model is not touching the ground, so it won't create the foundation block"
The model hovers just off the ground even though there's no offset in the building editor, so I figure it's raised a bit in the model file itself?

UPDATE:
I dumped with modtools, loaded into Blender, pulled up on the Y axis arrow a little, saved, did the same on the LOD, loaded and saved as a new asset...still didn't work. Not sure if the LOD just didn't get added or what.
Madisonian  [作者] 2020 年 4 月 5 日 下午 12:10 
I was getting "Error: Failed to compile the source" when trying it before, but I'll give it another attempt in the near future.
Sp3ctre18 2020 年 4 月 5 日 上午 11:51 
ahhh, I didn't fully appreciate all your details in your first message about it! I'm so sorry! You overthought it! lol. All you do is have ModTools subscribed, copy the script text, hit F7 when you're editing you asset, and past the text in input field there. Hit Enter or Run. For me, it never tells you it finished. It just says "executing" so I have no idea if it's instant or not. I just give it several seconds and then save.
Madisonian  [作者] 2020 年 4 月 5 日 上午 11:34 
I use ModsList to switch to asset editor only mods. Would probably be best to learn how to run the script myself so I can fix my Industries DLC blocks and other blocks I have planned, but if you want to have a go at them I uploaded to a Google Drive. https://drive.google.com/open?id=1Qha1_G4LsGRSJc-Jrx6srvaeoobkhGWW