Space Engineers

Space Engineers

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Tiamat - Gilgamesh Devastator Laser (fixed on 20 aug 2020)
   
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Type: Mod
Mod category: Block, Other
Tiedostokoko
Julkaistu
Päivitetty
61.314 MB
12.1.2020 klo 11.40
20.8.2020 klo 6.55
3 muutosilmoitusta ( näytä )

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Tiamat - Gilgamesh Devastator Laser (fixed on 20 aug 2020)

1 kokoelmassa, tekijä -=KptKosmit91=-
KptKosmit91's SE1 Workshop
24 luomusta
Kuvaus
A power laser weapon that inflicts high damage with a decent max range.
Shooting the weapon resets accumulated power, and causes the next charge creation to be delayed.

Mod spotlight + insight on why this name was chosen can be found here: https://www.youtube.com/watch?v=2NDwC7gIMhQ
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Stats:
Max turret traverse: 150 degrees
Damage: High
Reload time between charges: 5.7s
Max Targetting Range: 1150m
Max Beam Range (for manual fire): 1250m

Charges:
Max Charges: 6
Power Usage: 150MW or 105MW
Charge creation time: 26s or 37.1s
Accumulated Power needed for charge: 3900MW

NOTE: Block skins don't work on this block! It is paintable though.
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Credits
ZB3D - Rail Cannon model
Meridus_IX / Lucas - Energy Weapon Script
Shooting sound: https://freesound.org/people/dpren/sounds/440147/

JOIN THE TIAMAT COMMUNITY!
Click on the banner to join our Discord server!
We are currently running 5 SE servers you can play on, each with a different set of mods
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29 kommenttia
xdevourx 22.7.2022 klo 18.10 
Does this work?
MadWolfZade 25.3.2022 klo 12.27 
I am having the same problem as deathbob1, the gilgamesh no longer seems to generate its own energy and seems to be treating its ammo like a physical inventory object that needs to be in its inventory rather than just a count inside the block (guessing Keen changed the coding for ammo and ammo types when they launched warfare and this might be interfering) I hope that this info helps and we can get them up and running soon, I love my Gilgamesh Defensive array on my base and would hate to replace it I love watching pirate ships explode in red mist <3
deathbob1 18.2.2022 klo 4.48 
its broke again it refuses to shoot
HummingbirdMoth 21.12.2021 klo 22.47 
Anyone else have the problem where energy weapons that build up charges won't reload on their own? I have sufficient power but they will only build charges after firing when I exit and reenter my game or cut/paste the grid they are on. This is happening to me on all my similar mods: this one, death star superlasers, etc.

Also I am playing survival with creative options enabled if that makes a difference.
Chaos Uncensored 29.8.2020 klo 2.33 
Weapon core is great, battles are better/more realistic, and it offers so many different avenues for modders and their creations.
Tobias 29.8.2020 klo 1.21 
weapon core is broken
Chaos Uncensored 28.8.2020 klo 21.04 
Could always make a weapon core version, the weapon scripting in there has some beautiful effects.
-=KptKosmit91=-  [tekijä] 21.3.2020 klo 9.56 
Yes, all energy weapons are broken now. Waiting for Lucas to upload a fix
Lord'Lcp.oman 21.3.2020 klo 9.37 
Hi, seems to not be working since last update (at least in my game) just letting you know
remethep  [tekijä] 21.1.2020 klo 3.44 
AI breaking is not the mod, that is most often caused by a mod conflict @michael.horner2005
The smart turret mod for instance will break the AI for this.