Space Engineers

Space Engineers

42 个评价
Tiamat - Gilgamesh Devastator Laser (fixed on 20 aug 2020)
   
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Type: Mod
Mod category: Block, Other
文件大小
发表于
更新日期
61.314 MB
2020 年 1 月 12 日 上午 11:40
2020 年 8 月 20 日 上午 6:55
3 项改动说明 ( 查看 )

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Tiamat - Gilgamesh Devastator Laser (fixed on 20 aug 2020)

在 -=KptKosmit91=- 的 1 个合集中
KptKosmit91's SE1 Workshop
24 件物品
描述
A power laser weapon that inflicts high damage with a decent max range.
Shooting the weapon resets accumulated power, and causes the next charge creation to be delayed.

Mod spotlight + insight on why this name was chosen can be found here: https://www.youtube.com/watch?v=2NDwC7gIMhQ
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Stats:
Max turret traverse: 150 degrees
Damage: High
Reload time between charges: 5.7s
Max Targetting Range: 1150m
Max Beam Range (for manual fire): 1250m

Charges:
Max Charges: 6
Power Usage: 150MW or 105MW
Charge creation time: 26s or 37.1s
Accumulated Power needed for charge: 3900MW

NOTE: Block skins don't work on this block! It is paintable though.
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Credits
ZB3D - Rail Cannon model
Meridus_IX / Lucas - Energy Weapon Script
Shooting sound: https://freesound.org/people/dpren/sounds/440147/

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We are currently running 5 SE servers you can play on, each with a different set of mods
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29 条留言
xdevourx 2022 年 7 月 22 日 下午 6:10 
Does this work?
MadWolfZade 2022 年 3 月 25 日 下午 12:27 
I am having the same problem as deathbob1, the gilgamesh no longer seems to generate its own energy and seems to be treating its ammo like a physical inventory object that needs to be in its inventory rather than just a count inside the block (guessing Keen changed the coding for ammo and ammo types when they launched warfare and this might be interfering) I hope that this info helps and we can get them up and running soon, I love my Gilgamesh Defensive array on my base and would hate to replace it I love watching pirate ships explode in red mist <3
deathbob1 2022 年 2 月 18 日 上午 4:48 
its broke again it refuses to shoot
HummingbirdMoth 2021 年 12 月 21 日 下午 10:47 
Anyone else have the problem where energy weapons that build up charges won't reload on their own? I have sufficient power but they will only build charges after firing when I exit and reenter my game or cut/paste the grid they are on. This is happening to me on all my similar mods: this one, death star superlasers, etc.

Also I am playing survival with creative options enabled if that makes a difference.
Chaos Uncensored 2020 年 8 月 29 日 上午 2:33 
Weapon core is great, battles are better/more realistic, and it offers so many different avenues for modders and their creations.
Tobias 2020 年 8 月 29 日 上午 1:21 
weapon core is broken
Chaos Uncensored 2020 年 8 月 28 日 下午 9:04 
Could always make a weapon core version, the weapon scripting in there has some beautiful effects.
-=KptKosmit91=-  [作者] 2020 年 3 月 21 日 上午 9:56 
Yes, all energy weapons are broken now. Waiting for Lucas to upload a fix
Lord'Lcp.oman 2020 年 3 月 21 日 上午 9:37 
Hi, seems to not be working since last update (at least in my game) just letting you know
remethep  [作者] 2020 年 1 月 21 日 上午 3:44 
AI breaking is not the mod, that is most often caused by a mod conflict @michael.horner2005
The smart turret mod for instance will break the AI for this.