Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem



































Artificial ecosystems can offer nearly the same efficiency, and with a much smaller footprint. And they are much more efficient compared to a partial hydroponics setup.
As such, Artificial ecosystems are only 97.34% of the power/harvest efficiency when compared to a sunlamp and 24 hydroponics bays, when the sunlamp is provided power by a constant source with overnight storage in a 50% eff battery. If using a 100% battery mod, or using load following power generators, the hydroponics setup requires only 3738Wd, while the artificial ecosystem only has 85.29% efficiency compared to this.
A sun lamp costs 2900W for 55% of the day. If you have some sort of load following mod or surplus solar power, this costs only 1595Wd. If you rely a lot on batteries, this means that each sunlamp costs an average of 2058Wd (due to the 50% charge efficiency)
Lets assume the worst case, a constant power supply of 2058W needed for the sunlamp alone + at least one battery. Add in 24 hydroponics basins, each with a constant 70W requirement, and now a sunlamp+24hydroponics requires 3738W of power. With 96 growing tiles and a 280% growth rate over 55% of the day, you can expect 48.52 riceplant harvests per day.