Transport Fever 2

Transport Fever 2

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British Water Tower Building
   
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Asset: Track Asset
タグ: Asset, British, uk, gwr, lner, lms, sr, jkmods
ファイルサイズ
投稿日
更新日
10.784 MB
2019年12月16日 13時31分
2024年6月8日 9時31分
4 項目の変更履歴 ( 表示 )

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British Water Tower Building

JK 作成の 1 件のコレクション
JK's GWR & British TpF2 Mods
31 アイテム
解説
British Water Tower Building. A steam era brick/stone building with a water tank on top. Many variations can be created from this mod's options and utilisation of the game's own textures. Most options can be set to Auto for randomisation.

6 liveries are Grey, Green, Black, GWR, Green & White and Red & White.

4 materials for the base. All credit for these material textures to Urban Games.

Variable length, depth and height.

The options can changed after the building has been placed, by clicking on it.

Available: Always
9 件のコメント
JK  [作成者] 2024年6月8日 9時38分 
@FS4472DAN - Thanks. I've fixed and updated this now. (Any already placed instances with the issue should be fixable by opening the asset's settings and making a change, so it remakes it using the updated code.)
2999 Lady Of Legend 2024年6月7日 12時07分 
Nice, one bug though is that if you scale it down, when both doors are enabled, then one door will be freestanding. Great mod and liverys though!
Wicked Muppet 2019年12月17日 11時01分 
Thanks a lot mate!
JK  [作成者] 2019年12月17日 10時24分 
UPDATED - Fixed 'z global' crash when Debug Mode wasn't enabled.
JK  [作成者] 2019年12月17日 9時52分 
@II-6thLA(A)Pvt.Wicked Muppet - Thanks.
I've found that the quick temporary way to resolve it is to turn on Debug mode (which is why I never got the error). For some reason it works fine with that on. The same code works fine in TpF1 with and without Debug mode on. So this may be a TpF2 bug, or could be different behaviour by design. I'll investigate further...
Oldhip 2019年12月17日 4時14分 
I am sure you will sort it out, thanks for your efforts, I get it from game start 1850 in all environments.
Wicked Muppet 2019年12月17日 2時25分 
This is the error i'm getting:

res/scripts/init.lua:64:creating globals by assignment is not allowed (variable was z)
Did you forget to add 'local' before your variable?
Stack traceback:
[C](-1): ?
[C](-1): error
res/scripts/init.lua(64): _newindex
JK  [作成者] 2019年12月17日 0時56分 
Sorry to anyone getting crashes. I've briefly looked this morning, and haven't been able to replicate it so far. If you can let me know any error message it shows or relevant errors from the stdout.txt error log that may help. Also if you're using Linux/Mac. And what game year and map environment, which could affect it. Thanks. I'll be looking into it again tonight.
Oldhip 2019年12月16日 16時25分 
This causes game crash as soon as I open the misc. menu, added nothing else except this.