Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật










-Baby Headcrabs will eventually not hit the player/NPC even if they are standing still, and will instead start circling around them while jumping to try and hit them indefinitely.
-Some of the Gonarch's acid attacks count as targets for NPCs for some reason, so instead of shooting the Gonarch they will instead focus on shooting acid on the ground that obviously can't be damaged. For melee NPCs this can obviously be a death sentence as they will walk into the danger.
-During the Gonarch's second phase, for some reason sometimes their melee attacks get disabled and they will do nothing but throw acid. I've only seen them actually use their melee once, and that was while attacking them down to phase two while in notarget with them not attacking anything prior. I do not know why that causes it to work properly.
asdaeeaaqa