Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода










-Baby Headcrabs will eventually not hit the player/NPC even if they are standing still, and will instead start circling around them while jumping to try and hit them indefinitely.
-Some of the Gonarch's acid attacks count as targets for NPCs for some reason, so instead of shooting the Gonarch they will instead focus on shooting acid on the ground that obviously can't be damaged. For melee NPCs this can obviously be a death sentence as they will walk into the danger.
-During the Gonarch's second phase, for some reason sometimes their melee attacks get disabled and they will do nothing but throw acid. I've only seen them actually use their melee once, and that was while attacking them down to phase two while in notarget with them not attacking anything prior. I do not know why that causes it to work properly.
asdaeeaaqa