UBOAT
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[2022.1] Expanded Ports (End of Support)
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546.011 MB
8.12.2019 klo 13.41
23.10.2023 klo 19.46
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[2022.1] Expanded Ports (End of Support)

1 kokoelmassa, tekijä link
Custom Install of UBE Components
10 luomusta
Kuvaus
Summary
Synced with UBE 0.8.6
Updated for 2022.1
Ports Expanded Uboat Mod hopes to recreate the occupation of Germany from 1939-1944 and represent Axis Control of Europe over the course of the war. Ports now change ownership to the appropriate county and airfields become active as the war progresses.

Updated to patch 128H4

Features
This mod adds an additional 100+ ports around the Atlantic Theater.
Depending on the date within your campaign ports and airfields will become captured and occupied by Axis or Allied forces as the war progresses all the way up to Germanys surrender. To have the best experience, it is recommended you install Expanded Convoys and Shipping Lanes Mod which adds shipping vessels and convoys to all of the ports included in this mod.

Note
This Mod is not compatible with Uboat Expanded. Data in Expanded Ports is already contained within UBE.
Expect bugs.
Port ownership transitions may not all be correct or present.
Added Ports utilizes pre-existing Port assets. This allows actual Ports to appear rather than placeholder assets, however some labels may be incorrect. This is the best I can do for the moment without building custom assets
Some ports may be partially touching the coast line or have improper placement.
Report issues or suggest changes with naming, port placement, or port country ownership changes
Copyright 2020 SteamUser: Link. This item is not authorized for posting on Steam, except under the Steam account named Link
Suositut keskustelut Näytä kaikki (2)
7
1.5.2023 klo 5.05
Suggestions and Feedback
link
0
13.9.2021 klo 3.14
Cannot enable the mod :(
hockenberry
257 kommenttia
link  [tekijä] 6.9. klo 17.57 
no there are only 2 "original ports" remaining in the game assets, there used to be 11. so my options to use the few remaining ones are quite limited. all of the new ports can not just be cloned into new locations - it just doesn't work that way anymore. so I have no real alternatives at the moment.
Volpeusz 6.9. klo 4.53 
i dont think so. if it had i think uboat expanded would have it but it doesnt
Cardolam 6.9. klo 4.38 
Does this mod have a port to 2025.1?
Volpeusz 6.9. klo 3.43 
ah. i get it. thats a shame. i guess i now get the reason why in ube i have mission to sink warships in port and my crew see masts and starts alarm but there are neither port nor warships
link  [tekijä] 5.9. klo 18.41 
this mod utilized the original port assets for the game, which it could easily clone in new locations. however the new versions of the game do not support/ have these assets anymore. so now they will not load, and are merely a icon location (without a port) and may or may not be able to support ship traffic.

the functionality of this mod is significantly reduced from its original version when port assets could be cloned to other locations.
Volpeusz 5.9. klo 5.45 
i know its semi correct but i guess since this is connected to ube in some way then i wanna ask why ports are just points on map without actual port?
link  [tekijä] 26.2.2024 klo 17.27 
or you need to enable it in the launcher
link  [tekijä] 26.2.2024 klo 17.27 
the one downloaded by the workshop is always the latest version
Tamir-Yehuda 25.2.2024 klo 23.29 
How do I download the latest version of this Mod?
link  [tekijä] 11.2.2024 klo 7.53 
You would have to look it output log and see if there is an error. Also also, if you're using other mods, they may also have dependencies