Kenshi
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Dodge Strafe
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8 Thg12, 2019 @ 1:49am
3 Thg01, 2020 @ 3:40pm
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Dodge Strafe

Mô tả
Dodge to the side, not backwards!

*Place below other combat mods. You should not use the fast dodging mod with this because I changed the dodge speed to a setting that works better for this mod. You can keep it if you want your character hopping around like they're on cocaine though.*

This mod is under the MIT License. You're free to modify and redistribute it without permission.



Update (disclaimer): Characters with a low dodge skill level will get hit more than before. This is because the old dodge would get them out of the way, but this mod means that if the character dodges a slow attack, they will need to make multiple dice rolls to keep dodging (if the attack animation is, say, longer than the dodge animation) since they are still in range. So in short: This dodge is worse at lower levels but exponentially better at high levels. At least your low level fighters will train their toughness faster :^)

Patches for custom races available >here<.

In Kenshi, Martial Arts has a glaring problem: the dodge. Even if you disable the matrix dodge and speed up the fast one, it still sucks and seems counter-intuitive to the martial arts play style.

Martial Arts requires your character to be close, but the dodge (despite making you invincible) will actively pull your character away from the fight. This means 1) they rarely attack and 2) it's super boring to watch.

So I changed it. Now instead of hopping back, you hop around your enemies. The animation is the same duration as before but now it puts you in a more advantageous and sensible position: near your enemy.

This mod doesn't fix dodge-locking completely however I have found that my fighters are much more aggressive now that their only defense option puts them right in their enemies' faces.

Other mods I highly recommend with this:
-Faster Martial Arts (though I recommend editing it to remove having moves unlock 15 levels early or using a patch that I made for that >here<.)
-Martial Arts: Always Attack
-More Combat Animation
Thảo luận nổi bật Xem tất cả (3)
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7 Thg12, 2021 @ 1:40pm
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
7 Thg04, 2021 @ 9:25am
Does this replace other dodge animations?
;D
80 bình luận
Marcus the Worm 13 Thg11 @ 10:44pm 
I was using this with a mod that starts me at rock bottom (-50 in all stats) and that mod has a lot of quirks as it is but this one made it quite funny as my ♥♥♥♥ character is using instant transmission every now and again while getting his ♥♥♥♥ pushed in by starving bandits 😂

To be clear its not a fault with the mod, just funny.

Also would this work with a mod that increases the dodge speed based on level? I think thats a cool idea but have yet to try it
Lasershadow 22 Thg09 @ 6:13pm 
@nanachi: same here. took mod off.
nanachi 15 Thg05 @ 1:01pm 
Not working, my npc's dont attack just dodge wtf
Dark_nyash 26 Thg04 @ 7:57am 
my characters just dodge on enemy attack with this mod
team_on 17 Thg04 @ 5:44pm 
Made a patch for this mod and Sensible Martial Arts
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3465760394
Pico 15 Thg12, 2024 @ 1:04pm 
If you're still updating the custom races patch, the Whistler's main race may need to be re-done. The vanilla leftover assets were deleted from the game a while back, and the mod re-added it, but it means the ID to apply the animations to is different now.
G4NK 21 Thg09, 2024 @ 8:57pm 
If you have custom race this wont work, unless you load FCS and place the animations into your custom race, I dunno how to do it and i've got project kathun going which heavily modifies custom race, seems like the 2 would clash unless maybe you had kathun and this both installed, then duplicated say Twi'lek and created say 'Ascended Twi'lek' and maybe it would have both dodge anims and lightsaber anims. Then you can modify your heal rate or racials or whatever
hellokitty.cs51 18 Thg02, 2024 @ 3:08pm 
idk how to fix mine but the enemies strafe but my character doesn't strafe. I tried to import but still the issue is there.
TOTALLY NOT A SKELETON  [tác giả] 19 Thg01, 2024 @ 8:15pm 
agreed
Timoruz 19 Thg01, 2024 @ 10:43am 
Just looks silly