Space Engineers

Space Engineers

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WeaponCore - Replace Vanilla Weapons
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
8.814 MB
7 Dec, 2019 @ 8:07pm
15 Oct, 2024 @ 5:44pm
68 Change Notes ( view )

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WeaponCore - Replace Vanilla Weapons

In 1 collection by nukeguard
Ntech Mods Weapons - Weapon Core
7 items
Description
This mod replaces all keen weapons so they function with Weapon Core by DarkStar. You must have WeaponCore in your world as this mod depends on WeaponCore

A big thanks to Ash Like Snow for the work on the new warfare 2 additions!

Weapon Core by DarkStar, now maintained by Ash Like Snow

*For fixed weapons you must add them to a group for all to fire, and then you can add the 'current title to shoot' to toolbar

Please post links to logs in discussion

New Ranges to better align with other weaponcore weapons ranges:
Interior Turret
400m
Gatling Turret
1500m
Gatling Turret Reskin
1500m
Missile Turret
2500m
Missile Turret Reskin
2500m
MIssile Launchers
2500m
Auto Cannons
2500m
Assault Cannons
3000m
Artillery Guns
3500m
Large Railgun
5000m
Small Railgun
3500m
Large Searchlight
600m
Small Searchlight
400m

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If you have creative tools, use any terminal, invulnerable, or any of the admin tools on, WC turrets will not attack you the character.
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If you can, go to my discord and post links or problems in the #bug-problems channel, otherwise do the above.

Popular Discussions View All (1)
179
1
22 Nov, 2024 @ 3:07pm
Bug & Crash Reporting
nukeguard
990 Comments
Magnum Opium 13 hours ago 
Since weaponcore now automatically replaces vanilla weapons how about renaming this to Vanilla Weapons Reballance - WEAPONCORE or something
GadenKerensky 28 Sep @ 6:24am 
I see. Do they still look like fireworks, or do they come with flares as well to distract missiles?
nukeguard  [author] 28 Sep @ 5:15am 
The fireworks were added after WC hit workshop, another author made the fireworks for WC, and linked to this for the rest of the weapons. They have since been added to this mod and you don't need the other mod to add flares/fireworks.
GadenKerensky 28 Sep @ 5:11am 
As another question, I've been a bit confused with some of the other mods that link to this one, specifically the fireworks launcher. Is it supposed to work like a flare/countermeasure dispenser in this, or is an add-on required?
GadenKerensky 27 Sep @ 10:11pm 
I think you can set it so the missiles travel fairly straight before the tracking starts, so that the missiles clear the grid.
nukeguard  [author] 27 Sep @ 1:12pm 
that may require a change to the ammo, the ammo is what does the targeting, so maybe it needs 180 degree detection on ammo. If that is done, then the homing activation needs delayed from launch or they'll turn into the firing grid.
GadenKerensky 27 Sep @ 7:53am 
I figured out the issue: the large grid launchers will not track targets outside of 25 degrees off axis. Make it impossible to use them as VLS cells as they can only track targets in front of them.

Perhaps a future change to the large grid launchers so they can be used in such a fashion?
GadenKerensky 27 Sep @ 5:55am 
They do not appear to be, and I do have a target lock.

If you're in the Weaponcore Discord, perhaps we can figure out what I'm doing wrong there?
nukeguard  [author] 27 Sep @ 5:19am 
should have a target selected in HUD and they should home
GadenKerensky 26 Sep @ 10:03pm 
Guidance is exactly what I want from them (as well as the fireworks launcher apparently able to launch flares, or at least that's an additional mod).

However, from a bit of quick testing, I haven't been able to get the large grid missile launchers to home in on a target. I could be doing something wrong, or the large grid launchers cannot do VLS-style launching. Which is what I was hoping for them to do.