XCOM 2
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[WOTC] The Hive
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1.300 GB
2019 年 11 月 22 日 下午 1:21
2022 年 10 月 12 日 下午 7:35
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[WOTC] The Hive

在 MrShadow 的 1 个合集中
CreativeXenos WOTC mod collection.
53 件物品
描述
-- Mod by Team CreativeXenos --
-- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk
-- Maya modelling/armourconcepting, Substance painter texturing, unit creation/conceptual idea : HulkCX --
-- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 --
-- Weapon Particle Effects work : Claus --
-- Coding/Weapon creation : Iridar --
-- Coding guidance and just an overall great guy ;) : Musashi --
-- Physics on units : Kexx
-- Coding and code clean up : Astral Descend --
-- Ability Icons for the Chryssalids : Zyxpsilon --
-- VO work : TheTommyTrials --
-- Autopsy/Corpse Photoshop : IronGroin--

Special thanks to Robojumper for helping with the initial code for the Queen to act like a Ruler and NeIVIeSiS for added help on targeting icons (more to be added later). And to Sacred Soul for all his early support on the mod wit ideas and early Queen concepts of which we managed to add in a way to honor him. Hope he likes it ;)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ THE HIVE ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Elders are growing weak. Their power is no longer strong enough to hold the mind control over one of their most prizes possessions. The Chryssalid Hive Queen has broken free and running wild on Earth. She is building a new hive and taking back her children that still fall under the control of the Elders. She will not hesitate to kill anyone or thing in her way. The Hive will be reborn.

Hive Queen
1. Queen Slash (can cause Chrys Poisoning)
2. Queen Heal (like Prime Reactions/every time she takes damage she will auto Regen some back. Also has a Massive heal she can use up to twice a battle that heals 10HP per use)
3. Hive Domination (used to dominate Chrys that are on Adv's side)
4. Queen Spit (Goo spit works like frost and can be healed with any Medikit or Gremlin that can heal Frost)
5. Retreat like other Rulers.
*Hive Call (Random)*
Will show up for the first time at or around Force Level 13


Rippers
1.Ripper Slash
2.Needle attack (deals minor mobility debuff for 2 turns)
Force Level 5

Warrior
1.Warrior Slash (can cause Chrys Poisoning)
2.Adrenal Rush (boosts hive stats around Warrior)
3.Hyper Reactive Senses (boosts Warrior's stats)
Force Level 14

Drone
1. Drone Slash
2. Drone Burrow
3. Drone Unburrow
4. Lightning Reflexes
Force Level 5

Chameleon
1. Chameleon Slash
2. Rending Claws (multi hit/does rupture)
3. Vanish
4. Vanish reveal
5. Fleet Of Claw (Vanish and scamper away when wounded)
6. Lightning Reflexes
**** NOTE Chameleons can not vanish if burning****
Force Level 12

Infector
1. Zombie Slash (if killed by slash humans and Adv are turned into Infected Zombies)
Force Level 10

Infected Zombie
1.Standard Zombie attack
2.Gestate(will randomly turn into either a new Infector or Hybrid) If killed before allowed to gestate, will not turn into new Infector/Hybrid.
Force Level 10

Hybrid
1.Hybrid Slash (consumes HP on hit to stay alive longer. Humans or Adv killed by a Hybrid will rise as a new Infected Zombie) These will become more Hybrids.
Force Level 10

Shrieker
1. Shrieker Slash
2. Shrieker EMP attack (does not do damage to organics but will disable their weapons/disables robotic weapons too but also does damage to robotic units with a chance to shut them down)
3. Wall Phasing
Force Level 15

Brood Mother
1.Brood Mother Slash
2.Brood Mother Heal (can heal 2 HP a turn)
3.Breed Rippers
4.Weak against Melee
Force Level 12

Hive Guard
1.Hive Guard Slash
2.Acid Cannon Attack (launch a high ranging artillery-like Acid blob across the map)
3.Hardened Carapace (acts like Blast Padding)
4.Melee Resistance (takes less damage from Melee attacks)
5.Guard Deflect (20% chance to deflect any incoming attack with its leg shields)
Force Level 15

Spawning Pit "Gestation Pit"
1.Immune to EVERYTHING but Acid and Explosives
2.None moving
3.Hive Gestation (spawns random Hive until its destroyed)
4.Weak against explosives.(explosives do double damage to the pit)
Force Level 14

Juvenile Queen
1. Chryssalid Slash (can cause Chrys Poisoning)
2. Juvenile Queen heal (heals 1 HP any time damage is taken)
3. Dive Bomb (Can fly up and dive bomb her enemies. The impact will do damage and set the targets on fire)
4. There is a early, mid and late game version, each tougher and can call in different Chrys...Drone/Infector/random
Force Level 6


Almost every Chrys in the hive can be researched when killed.


Rippers allow for Ripper Grenades to be built. These act like Needle Grenades from XCOM EU. Needles pierce though cover and solid objects to damage enemies but will not destroy cover or map objectives. Can be upgraded to Ripper Bombs later.

Drones offer 2 new PCS Chips.
PCS: Tactical Coverage = Grants the user the Covering Fire ability as well as a small defense bonus

PCS: Tactical Withdraw = Grants the user a mobility and dodge bonus as well as the ability, Get To Da Choppa. This ability can only be used in the evac zone and gives all human allies outside the Evac Zone +10 to dodge and +6 to mobility for 1 turn. User must not evac until all allies have taken their turn or the effects will be terminated, Now... GET TO DA CHOPPA!!!

Warriors offer 2 new PCS Chips.
PCS: Tactical Senses Offensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Offense.

PCS: Tactical Senses Defensive = Grants a boost to Dodge, Will and Mobility on the soldier for a short time when using Hyper Reactive Senses. Also has a permanent small boost to Mobility and Defense.

Brood Mother grants a one time build Brood Gauntlet. This Gauntlet is a living organism that spews fire (like a flame thrower) But also has a tongue pull that is a free action and does not break concealment. This pull however, is meant to pull allies up to higher elevation and or from harm. The Gauntlet also lets you can in a Single Ripper that you can use as a scout, attack with and run up to enemies and sacrifice as a mobile Needle Mine.

Hive Queen grants a new Ruler Armor. This armor grants all her immunities, added HP, Armor and the ability to call in your own random Chrys follower(s). The Armor has 4 cosmetic Helms you can equip as well.

The Juvenile Queen and Hive Guard will offer you a one time build added weapon attachment for the Hive Queen Armor's Back. Hive Queen Wings and Guards Acid Cannon. Youll also start with Rending Claws on the Armor, that work like the Chameleon's claws. the Claws allow for rending/rupture and wall climbing, the wings allow you to fly up to higher elevation and dive bomb and the Acid cannon allows you to fire a glob of acid across the map and Grants Juggernaut... a form of wall breaking that is triggered by you, grants you an Action points back when used so you can run though walls and still have full actions to take the fight to the enemy. Or carry a fallen ally to safety.


MUCH MUCH more! New Sitreps as well a Rogue Hive faction. These are the Chrys that follow the Hive Queen. They can show up and attack EVERYONE. They will fight other Chryssalids that are on Advent's side. At any time when the Hive (Advent or Rogue Hive are in play, more Chrys can show up from either side)


KEY NOTES HERE
1.
The Hive Queen is a Ruler. However, she does not have Ruler Reactions because of the type of abilities she has. If she had the ability to react the way the other Rulers do, it would be WAY OP.


热门讨论 查看全部(9)
402
11 月 30 日 上午 7:19
BUG REPORTS HERE PLEASE!!!
MrShadow
3
8 月 9 日 下午 9:14
Running off the map
Jan3778
6
11 月 13 日 下午 8:17
Chameleon Vanish
JohnMcHobo
1,209 条留言
SaTaNabusJones 12 小时以前 
Catching an error at the end of my log, just before the game loads, about the QueenMassiveHeal having an invalid child, which it repeats about twelve times as it goes.
Stuurminator 12 月 4 日 下午 7:40 
If you like watching the AI fight itself, this is a fantastic mod. There are some annoying bugs, like burrowing enemies popping up right next to concealed reapers or chryssalids taking the better part of a minute to run off the map, but it's worth it. You'll have a variety of independent chryssalids fighting a variety of ADVENT chryssalids and constantly replenishing their forces with Lost and civilians. Be sure to invest in fire damage and melee experts!

If you hate waiting for minutes between turns, give this mod a second thought, because fights will spiral out of control and often the best choice is to fall back and sit on your hands while ADVENT and the Hive grind each other down.

I didn't kill the Chryssalid Queen before starting the endgame and was not expecting to see her pop up in the ADVENT Tower mission. Killing her with three colonels was no small feat! It definitely made what's normally a rather lackluster story mission more memorable!
Draner3 12 月 4 日 下午 5:43 
Final, Pt3:
After I melted nearly everything in the room and lost the objective I realized I ♥♥♥♥♥♥ up, all 10-20 of the chryssalids left only had my scattered and injured troops left to target. I tried to save scum to the best of my ability but since I had a UI that read like a brain rotted delinquent on PCP, I guess I hit "Kill" instead of "Pet" the puppy. Either that or somewhere after the 5th reload trying to save my MVP guardsmen the chosen decided the best course of action was to go into my computer files and destroyed my campaign from the inside.

Overall, good mod,
o7

Sorry it's split up and backwards, oh well
Draner3 12 月 4 日 下午 5:42 
Pt:2
The problem was that once I cleared my way to the building the ♥♥♥♥♥♥♥ warlock chosen decided to spawn in and started being as annoying as alienly possible. I don't think he even did any damage to us the whole match, he just mind controlled once, called in sewer side bombers and spawned in troops to help kill the lost.

The problem I had was that the bugs were reaching a critical mass, there were less and less Lost spawning in and I didn't realize that we ran out of Lost until I managed to get my MEC on the roof and start spewing in heavenly flames from above. That's when I realized I used up all like 10 grenades/explosives that my team had on deck by trying to crowd clear and blowing the chosen off the roof, and the last few bombs didnt cause any more spawns.
Draner3 12 月 4 日 下午 5:42 
(Character cap was 1k, so I'm splitting this into three)
Pt.1:

Man I had no clue this mod was installed until my mission fell apart and I accidentally deleted my Iron Man save. I wanted to get a reskin to match the ADVENT to Star Wars vibe and that's how I found this mod installed.

The story of my lost save is that I had a sitrep where Lost constantly spawn in, and that caused an endless loop of bug gestation and spawning. I went in with a flame thrower MEC, a machine gunner, 2 snipers, skirmisher, and a shotgunner. I noticed the bugs would kill the Lost and form a gestation pit and keep spawning more. My plan was to kill the infectors first and then the gestators(?) since there were less infectors and they add new infectors immediatley. Once I learned the gestators(?) were weak to fire I decided to burn them all alive and trying to shoot them from a distance. They were mostly inside a warehouse, attacking my objective and getting jumped by 50+ lost.
Lelouch_vi_Britannia 11 月 19 日 上午 1:36 
FULL PACKS of Chameleons is OP.
MildlyInsaneCajunMan 11 月 1 日 下午 1:11 
Every now and again I'll get the urge to try this mod out again. And then I remember how much I f*cking HATE chryssalids.

Great mod though. Worked flawlessly when I played it.
bamboocarpet 10 月 7 日 上午 3:33 
Great mod. Feels seamlessly integrated.
EvilBob22 9 月 30 日 上午 11:35 
The Hive is on their own team, so maybe just getting rid of the Lost would work for you (there's a mod that does that)?