Company of Heroes 2

Company of Heroes 2

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Hungarian Angriff
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6.335 MB
31 okt, 2019 @ 13:50
3 dec, 2020 @ 22:20
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Hungarian Angriff

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COH2 Maps & Mods
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Hungarian Angriff
Requires 64bit version of COH2

Fight the enemies of the Reich with the Hungarian Army or as the famed SS Totenkopf Panzer Division. (SS Replaces OKW, Hungary replaces OstHeer)

IMPORTANT: the mod uses 3 skin packs which are highly recommended, otherwise you will have 'naked' Germans running around!
*TIP* Disable decals when using this mod for best results. Skins do not need to be enabled, just installed. The mod references them in the code.

Main Features:
Extensive build trees for all factions.
Realistic population numbers, 6 men squads cost 6 pop points.
Increased view & firing ranges for almost all units via the optics upgrades.
All factions have 6 man squads via upgrades.
HQ upgrades cost Command Points, you expend 20 points to build tier 3 HQ.
All vehicles can all be hulled-down. Almost all vehicles have crews.
All factions have their heaviest tank also available for Command Point only purchase.
Most units have their pick up slots increased, so you can grab more in field weapons.
Many units have additional upgrades that do not lock out others.
All engineers have extensive build trees for defences. (Including Brit Emplacements & MG pits for all.)
OKW forces are elite, gain 5 star veterancy very fast. Captured weapons & tanks can go to 5*.
Most units have maximum abilities, they are very capable troops with many skills, from recycling, to build menus & smoke & sprint.
Repair pits & Field HQs; to heal, replenish, retreat & repair up near the front. Bunkers and HQ's are modified for all factions to do the same.
HQs give significant sector bonuses for healing, repair & replenishment OstHeer & Russia can build HQs anywhere. OKW can spawn men from the HQ Halftrack.
All factions have a light vehicle from game start to be develop strategy & exploit the map.
Secret HQs with uber-unit build trees can be built from light vehicle crews.



This mod increases both viewing and firing ranges of most units via unit upgrades. It also give access to the complete list of units for all factions; in addition, changes are made to the population limits of all nations troops and support weapons to reflect the actual people numbers involved. Engineer units also have access to expansive defense structure build trees. Including special repair points for the Allies and Brit style emplacements for all. All vehicles can be hulled down and have crews.

All factions have had a major rework.

HQ upgrades take longer, creating themes of units, so early game will be much more infantry based, late game has the tough troops and big tanks.

All AXIS vehicles and troops also have many abilities, the most noticable is smoke, this radically changes gameplay, allowing for hit and run skirmishes and the preservation of units. The unit costs are significantly increased, so do not throw away your men. Almost all tanks can be hull-downed, so make use of this. The enemy will out number you, so you need to claw your way forward.

*TIP* All factions have a group of super-heavy tanks that can be built using Command Points alone, so this could save you, but at the cost of other benefits of call in troops & officer abilities.
*Special thanks to SNEAKEYE for his help on some fiddly bits.

Angriff Series of Mods:
Luftwaffe Angriff
SS Angriff
Hungarian Angriff
Finlandia Angriff

Populära diskussioner Visa alla (1)
1
27 nov, 2019 @ 17:04
Bug Splats
ADLER
83 kommentarer
ADLER  [skapare] 23 jan, 2024 @ 16:03 
I have taken ‘Angriff’ to COH3 now, so do not expect to be touching this again unless the people they have put in charge of it now break it again.
Gerrit Akabane 23 jan, 2024 @ 11:48 
if possible and if your still working on the mod:
Would it be possible that you switch the Turan 1&2 bc the 1 hat a "long" 40mm and the Turan 2 the short 75 and if possible pls add the Turan 3 it was a up armored turan 1 with a bigger turret (big brain) side scirts and an 75mm gun
Doomed World 16 okt, 2023 @ 14:38 
Ah no, stupid me forgot about how you change mods in the lobby options
ADLER  [skapare] 15 okt, 2023 @ 20:17 
They do look similar in their winter camouflage, but they are definitely different mods, with different unit counters, skins & abilities. Maybe the switch didn’t stick on your side? Restart & have another crack. The At/Art emplacement is very powerful for the Hungarians.
Doomed World 15 okt, 2023 @ 19:34 
So i turned of the finnish mod but the units are still finnish
Autolainen 16 dec, 2022 @ 3:51 
Aight :steamthumbsup:
ADLER  [skapare] 15 dec, 2022 @ 20:38 
There are lots of maps & skins I have made as well though.
ADLER  [skapare] 15 dec, 2022 @ 20:37 
No, I have done my dash across 4 of them… there would have been more, but the Meta crowd broke the game for us comp-stompers.
Autolainen 15 dec, 2022 @ 12:11 
will there come more of theese Angriff mods?
ADLER  [skapare] 21 nov, 2022 @ 10:15 
Thanks chief. There are a whole series of these ‘Angriff’ mods that are all slightly different. The Finland one is my favourite.