Arma 3
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Australian Commando Weapon Pack
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Data Type: Mod
Tiedostokoko
Julkaistu
Päivitetty
1.465 GB
30.10.2019 klo 2.10
29.1. klo 20.58
20 muutosilmoitusta ( näytä )

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Australian Commando Weapon Pack

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Australian Commando Weapon Pack

Special Operations Command's mission is to generate, command and reconstitute high-readiness world-class joint forces in order to conduct combined special operations in support of Australia's national interests.



The aim of this mod is to bring selection of the weaponry used by the soldiers of the Special Operations command to Arma 3. The primary goal is to deliver assets at a high quality, therefore work may take a long time and will be ongoing after initial release. Australian Special Forces use a variety of distinctive weapons, eventually many will be included. Specifically, this mod is based upon the weaponry used by the 2nd Commando Regiment.

The 2nd Commando Regiment was established on 19 June 2009 when it was raised from 4th Battalion, Royal Australian Regiment (4 RAR (Cdo)), becoming Australia's first regular commando capability. In 2019, the unit celebrates its 10th birthday under the badge of "Commando".

This development was conducted through a period of continuous operational tasking with collective deployments to Solomon Islands, Timor-Leste (East Timor), Iraq and Afghanistan. Throughout these operations, 2nd Commando Regiment served with distinction, most notably receiving the Unit Citation for Gallantry for its service as a part of the Special Operations Task Group in 2005–2006.

The 2nd Commando Regiment represents the bleeding edge of Australia's combat capability. It is with great pride we present to you, the Australian Commando Weapon Pack (ACWP)





Currently contains
  • M4a5 Carbine 14.5" w/ Troy rail
  • M4a5 Carbine 14.5" w/ RIS rail
  • M4a5 Carbine 14.5" w/ M203
  • M4a5 Carbine 10.5" w/ Troy rail
  • HK 416D 10.5"
  • A variety of grip options and camo paint options
  • Eotech EXPS-3
  • Aimpoint Micro T-2 reflex red dot sight
  • Eotech G33 magnifier
  • Suppressor with heatwrap
  • A variety of accessories made specifically to fit with the rail
  • USP-9mm
  • Glock 19
  • Glock 17
  • Browning Hi Power
  • Pelican Weapon storage container
  • M82
  • Blaser R93

Coming soon...
  • KAC Masterkey Standalone
  • KAC m203 Standalone w/ Steel Stock
  • Mp5

Join our discord!

[discord.gg]


This mod was made with love specifically the unit which I have spent the last few years, SOCOMD Australia. If you are interested in joining, click the link below!

[socomd.com]


Special thanks to:
  • toadie_2k for the amazing NIarms content, as well as having source files readily and publicly available. This was a great learning resource as well as an important base for nearly all the work in this mod
  • The rest of the NIArms team
  • Warden_1 for an incredible high poly Troy TRX Alpha rail model
  • Everyone else who has assisted

Mods used in screenshots: USP, Spec4gear, MILGP, SOCOMD community retextures

https://forums.bohemia.net/forums/topic/226315-australian-commando-weapon-pack/

223 kommenttia
timuth 15.11. klo 13.35 
@Robert California, a few people have mentioned an issue where this mod causes bipods to be unmountable to any weapon outside of this mod. For example, the bipod section is empty when you try to equip a bipod to an MX rifle in the Virtual Arsenal, but the same is true for any vanilla weapon or pretty much any weapon from other mods.

I believe I figured out how to fix this. Basically all you need to do is comment out lines 780-783 in the config file for the acwp_blaser.pbo, and the bipods will work again. I think the CBA SlotInfo class is being overwritten by those lines of code, which causes the bipods to break. Hope this is something you will consider fixing at some point, and thanks for the excellent mod!
Assuie 16.10. klo 2.50 
I don't know if it was intentional however when I tested the weapons they were EXTREMELY prone to overheating, like 1 mag and it was popping shots off. I don't know if it was the ammo I was using or if it is just broken.
maddog_fr 22.8. klo 19.22 
do they use clamp
Neb 8.4. klo 3.07 
getting circular dependency error from this mod
Supercon192 31.1. klo 16.14 
There seem to be additional changes to the mod

- the old reload animations for rifles are gone, vanilla is used instead (I guess the author is preparing to replace them)
- pistols have new reloads (Niarms P226)
Sweet 30.1. klo 9.16 
@KJW yeah I noticed the pmags but that was it. I appreciate it my dude
KJW 30.1. klo 7.11 
@Sweet - from looks of it just magazines & removing 40mm pikes from latest ace update from GLs, unless they just weren't added and 40mm compatibility isn't done 'properly'
Sweet 29.1. klo 21.34 
Any change log for the surprise update? Stoked this might be getting some much needed love
Jamaal 23.4.2024 klo 10.08 
Somebody please make a BettIr compat for this !
YaLikeJazz 10.7.2023 klo 10.13 
Do the eotech magnifiers work? Like they flip back and forth?