RimWorld

RimWorld

2,976 betyg
Prison Labor
16
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19
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Lades upp
Uppdaterades
3.302 MB
26 okt, 2019 @ 13:16
18 aug @ 0:33
51 ändringsnotiser ( visa )

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Prison Labor

Beskrivning
Description
This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist of:
  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

IMPORTANT
Upgrading from 0.9.11
This version is not compatible with older Prison Labor (0.9.11 and older).
In order to upgrade savegame, firstly you need to remove PrisonLabor data from save.
1. Go to mod settings (Options > Mod Settings > Prison Labor)
2. Flick "Disable mod" option.
3. Re-save your savegame with "Disable" option enabled.
After above steps you can safely run savegame without or with new Prison Labor.

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]
Most of you prefer one workshop item, so for those who don't want to update mod to the latest version automatically, please use GitHub repository[github.com], or links above

Locks mod
I highly recommend using my other mod Locks. This will allow you to enable prisoners to leave their cells.

Compatibility
  • Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings. However, items created by custom jobs can be forbidden (depends on their implementation).
  • Works with old saves.
  • To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save".
  • UI mods may cause disapperance of prison labor area or option to release prisoners. PL adds some additional options to prisoners interaction and unless ui mod allows to scrolldown options you will not see the old options.

Message from author
Orginal creator actually took time off and maintanace of his mods is currently on me. Still, I'm working on this mod in my free time so please be patient. If you want to improve something feel free to contact me on discord or github.
Hazzer


Translations
Please do not contact me via comments section! Use discord or link provided in contact section.
Please contact me if you want to help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance!
Also I would gladly hear about misspellings or grammar mistakes in English version.


Support
[ko-fi.com]


Links
Github repository[github.com]


Discord server[discord.gg]
Populära diskussioner Visa alla (127)
10
1 aug @ 10:46
Work Assignments Resetting
RileyQuinn
4
4 dec @ 2:24
Is this mod still worth it?
Mark Bobaba
3
10 sep, 2024 @ 8:06
Prison break improvements
Myth26
2 648 kommentarer
Cripple Gaming 7 dec @ 15:46 
can't wait to make them farm all day like a 1800 guy
PoXy_Xa 6 dec @ 7:37 
Hello, can you tell me a mod that will remove the restriction on the participation of prisoners in the rituals of the colony?
Jet 3 dec @ 1:59 
how do u use the interrogation chair
Tars 2 dec @ 3:45 
How can I stop prisoner's work priorities resetting to 0 whenever I click the normal colonist's work tab?
HavenOnline 30 nov @ 7:55 
@Salep yes, yes it does. it is very buggy in general also and it interferes with stuff you wouldn't even expect it to and throws a lot of errors in log
Salep 26 nov @ 13:58 
Does this mod really hurt performance as much as people say?
Naturtok 23 nov @ 3:49 
That's fair! I don't think it's related to the issue I have. In more testing I think it's a weird mod conflict. Prison Labor changes the FoodDeliver jobdriver with a "ReserveFoodForPrisoner" postfix. Vanilla rimworld continues with the fooddeliver jobdriver even if the prisoner is actively eating, because their hunger is still low I assume. Something with the mod Stack Gap doesn't like this situation, because *that* is the mod that causes Prison Labor's ReserveFoodForPrisoner thing to throw a fit. Took a while to figure out lol
晓山alreShan 22 nov @ 5:35 
@Naturtok
There is a bug RimWorld itself. When a prisoner is in mental state, food delivered to prisoner ignore food restriction.
But I'm not sure if this bug is related to what you say.
Naturtok 22 nov @ 3:28 
I'm having the same error being thrown relating to food delivery, with this mod and prepatcher being the only one that's mentioned in the log. Wonder if the last rimworld patch messed something relating to food reserving up or something?
晓山alreShan 20 nov @ 7:23 
@g-fourteen
The mod give warnings and errors, it doesn't necessary mean is the mod causing it. Warnings and errors are meant telling you something went wrong. It might caused by incompatibility between mods.
I suggest you find someone help with log ( How to post log ), or try remove mods by half repeatly yourself.