Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

246 hodnocení
ШАХТЫ (Mine)
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Building
Buildings (by category): Mine
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32.135 MB
27. říj. 2019 v 6.26
28. říj. 2020 v 10.14
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ШАХТЫ (Mine)

Popis
Шахты и сопутствующие объекты.
Буду сюда кидать сюда здания горной промышленности когда они будут готовы.

Mines and related facilities.
I’ll throw here mining buildings when they are ready.
Počet komentářů: 96
bacons960 9. říj. 2024 v 8.19 
@Somad
And how can I solve the building that has texture problems?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1978488643&searchtext=
Somad 6. říj. 2024 v 17.55 
C:\Program Files (x86)\Steam\steamapps\workshop\content\784150\1898886121
Every mod for this game is in the 784150 folder.

Open the material_e.mtl file up with notepad or notepad++ and change the code below.

**Make sure not to change the material_e.mtl in any other folder or you'll do more damage than good.
bacons960 5. říj. 2024 v 16.51 
@Somad
and where is the file located
Somad 2. říj. 2024 v 13.59 
The small aggregate storage has a typo in the material_e file.
The problem is in the line
$TEXTURE_MTL 1 H1_N.dds
this line needs to be
$TEXTURE_MTL 1 H_N.dds
bunk_4 is the folder for easy reference
Alvin 28. led. 2024 v 16.44 
error message. It looks like a file has the wrong name.
C3DHelp_ReadFileIntoBuffer FAILED fopen(F:\Program Files (x86)\Steam\steamapps\workshop\content\784150\1898886121\Bunk_4\H1_N.dds)
N.S./A.П. Чехов 29. dub. 2023 v 12.22 
у здания которое bunk6_3 ненормальное потребление энергии в 66мвт
в отличие от bunk6_2 с 50квт потреблением
bozicpredrag7 15. led. 2023 v 10.02 
so nice for theaa
dennis 12. zář. 2022 v 15.00 
Thanks, my favorite aggregate related mod pack! I use it all the time.
pavel.snabl 4. srp. 2022 v 10.46 
Thanks for great mod. But the loading speed to trains is very low, considering that there are loading tubes above the rails. I think the loading speed should be the same as it is in vanilla loading station.
Zodiac 19. čvn. 2022 v 18.32 
Thanks, I have played a bit arround and with the help of a modder I could figure out, that the unloading speed is much to high. Usually it is between 1 or 2. If I set

$VEHICLE_UNLOADING_FACTOR 60

to 6 it will use "just" 1,7 MW. Lowering this value more got the same effect on the consumption.

I ended with a value of 2 which still needs 490 KW. I didn't try to delete all lines, but I will try it later.