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Unfortunately it looks like the station needs to be rebuilt for changes to take effect. The D.O.s will not see the meat capability of the station otherwise.
Let me know if all works as expected and thanks again ;)
Path finding, build phases, power passthrough, all looks fine. Only minor graphical difference from trolley bus station is, trolley layout. Vanilla includes branches to stops and turning circle for reversing. (despite vehicles turning on a spot in this game)
It is going to be an easy fix.
But while I am at it, is everything else working as it should with my station? If there is anything, please let me know so I can fix it in 1 go ;)
Ok, many thanks.
Will try to have a look and update over the weekend.
All vanilla stations with factory connections support 21 cargo types, this supports 20. I am not sure if vanilla functionallity changed, I am not aware of any such changes, but vanilla stations do support meat.
Supported cargo types can be displayed in the tooltip that is shown when hovering over a building in a menu.
Thanks for the feedback. Since I am not doing any modding these days and this station was made like 3years ago, I remember that the scripting I used was the exact one as the vanilla cargo station. I don't know if the vanilla cargo station has changed since then.
Can you please do me a favor and try the vanilla cargo station and see if that now supports meat?
If it does I will update this mod. It should function exactly like vanilla one.
That is not actual storage, cargo stations do not support that. What I meant, is adding "new storage" for refrigerated in building editor. Just like you added ir for general cargo and dry bulk.
This is why people are complaining, that the station is unable to work with meat. Stations will never store anything, but they need this fake storage to be able to unload each cargo type. All vanilla stations with factory connections always have: "general cargo" (for both covered hull and open hull), "refrigerated" and "dry bulk".
This is missing the meat "storage" so it is unable to work with it. Would it be possible to add it in a update?