安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Alternatively you could just remove the backpack from the game in the fcs and resize the bolts.
I had this weird encounter in the swamp once where a bunch of Bone Bandits encountered three Trashers, were demolished by them, and then those Thrashers were demolished by Blood Spiders, and then those Blood Spiders were demolished by more Bone Bandits. Was like "wtf is going on XD?!" at the end of it all.
@Frigid Moth - that sounds like it might be a weird mod conflict you and Millennial Scout are having. The easiest fix would be to make a quick mod in FCS. Add Thrasher mod to "mod" folder in Kenshi.exe directory, make sure the folder is has the exact same name as the .MOD file > Open FCS > Select Thrasher mod and "create new mod", make it something like "pick up Thrasher patch" or w/e > go to "Races" > select Thrasher race > in the options for the race, you should see an option on the left hand side that says something like "Is carriable" or "Is able to be carried", and switch it from false to true. That should be it. Then put it after Thrasher mod in your load order. I had to do the same thing for Ancient Empire Samurai when I wanted to recruit an army of super soldiers lol. Hopefully this helps.