Arma 3
2,351 értékelés
LAMBS_Danger.fsm
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Díjazás
Kedvenc
Kedvenc
Törlés
Data Type: Mod
Mod Type: Mechanics
Fájlméret:
Közzétéve:
Frissítve:
1.378 MB
2019. szept. 8., 13:48
2024. okt. 14., 10:48
29 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
LAMBS_Danger.fsm

1 nkenny készítette gyűjteményben
Nopryl test server 2020
22 elem
Leírás
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Népszerű témák Összes megnézése (37)
8
jún. 30., 18:56
Lambs Server mismatch
dragonlips3000
16
aug. 1., 22:07
AI crew dismount perfectly good vehicles for no reason
Blue
4
2022. jún. 22., 15:30
Server or Clientside
LightningRoc77
1 591 megjegyzés
diwako  [készítő] okt. 5., 0:22 
dunno, try it out.
xCDVGx okt. 4., 19:56 
is it compatible with dco soldier??
black_rose szept. 25., 3:18 
Does the Draw Debug work for clients on a dedicated server? the Current Command and Current Task seem to always show "None" on my ded server, but not on my locally hosted LAN server.
The AI seems to at least partially work, they move in buildings and flank, but I'm not sure if it's not entirely working or if the debug simply doesn't show.
Sgt. Max Cockburn szept. 23., 5:27 
Been using this with Antistasi Ultimate, the one modded to allow Lambs... I have to say, in conjunction with decent skill level and 1500m spawn distance, some match-ups are providing highly interesting battles.

Currently playing a ARVN occ vs PAVN inv game on Tanoa and both my own and the AI's battles have been really good.

No hiccups whatsoever in about 24hrs of testing with different factions and maps. Really got me back into Arma 3!
_mickey_ szept. 20., 15:08 
@ItsJustRyan2701 Just give the corresponding waypoint to AI-artillery and then the allied AI will call it itself
ItsJustRyan2701 szept. 20., 5:59 
How do i get the AI to call in Artillery?
CartoonHead24 szept. 19., 8:23 
Anyone had an issue where the ai do some weird sideways laydown then refuse to move, only deleting them fixes it. It causes the rest of the squad to not move also.
[+| CL rautamiekka szept. 10., 17:42 
@Maddy

Both. Anything else would be a bad idea.
Maddy szept. 10., 13:16 
Should This Mod Be Loaded Serverside Or ClientSide? Or Both?
How do I disable the artillery feature? Using LAFS and it says to disable it, but I don't see anywhere to do this.