Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
Tiedostokoko
Julkaistu
Päivitetty
1.378 MB
8.9.2019 klo 13.48
14.10.2024 klo 10.48
29 muutosilmoitusta ( näytä )

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LAMBS_Danger.fsm

1 kokoelmassa, tekijä nkenny
Nopryl test server 2020
22 luomusta
Kuvaus
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Suositut keskustelut Näytä kaikki (37)
8
30.6. klo 18.56
Lambs Server mismatch
dragonlips3000
16
1.8. klo 22.07
AI crew dismount perfectly good vehicles for no reason
Blue
4
22.6.2022 klo 15.30
Server or Clientside
LightningRoc77
1 591 kommenttia
diwako  [tekijä] 5.10. klo 0.22 
dunno, try it out.
xCDVGx 4.10. klo 19.56 
is it compatible with dco soldier??
black_rose 25.9. klo 3.18 
Does the Draw Debug work for clients on a dedicated server? the Current Command and Current Task seem to always show "None" on my ded server, but not on my locally hosted LAN server.
The AI seems to at least partially work, they move in buildings and flank, but I'm not sure if it's not entirely working or if the debug simply doesn't show.
Sgt. Max Cockburn 23.9. klo 5.27 
Been using this with Antistasi Ultimate, the one modded to allow Lambs... I have to say, in conjunction with decent skill level and 1500m spawn distance, some match-ups are providing highly interesting battles.

Currently playing a ARVN occ vs PAVN inv game on Tanoa and both my own and the AI's battles have been really good.

No hiccups whatsoever in about 24hrs of testing with different factions and maps. Really got me back into Arma 3!
_mickey_ 20.9. klo 15.08 
@ItsJustRyan2701 Just give the corresponding waypoint to AI-artillery and then the allied AI will call it itself
ItsJustRyan2701 20.9. klo 5.59 
How do i get the AI to call in Artillery?
CartoonHead24 19.9. klo 8.23 
Anyone had an issue where the ai do some weird sideways laydown then refuse to move, only deleting them fixes it. It causes the rest of the squad to not move also.
[+| CL rautamiekka 10.9. klo 17.42 
@Maddy

Both. Anything else would be a bad idea.
Maddy 10.9. klo 13.16 
Should This Mod Be Loaded Serverside Or ClientSide? Or Both?
How do I disable the artillery feature? Using LAFS and it says to disable it, but I don't see anywhere to do this.