Arma 3
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LAMBS_Danger.fsm
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Data Type: Mod
Mod Type: Mechanics
Bestandsgrootte
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1.378 MB
8 sep 2019 om 13:48
14 okt 2024 om 10:48
29 wijzigingsnotities (weergeven)

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LAMBS_Danger.fsm

In 1 verzameling van nkenny
Nopryl test server 2020
22 items
Omschrijving
A considerable expansion of vanilla Danger.fsm. Added are features which extend the enemy response and reaction to fire. Reuploading to Steam Workshop is not permitted.

Summary
The overall goal is to make buildings part of the AI's available terrain. The AI will dynamically enter and clear buildings holding enemy soldiers. The nature of the the danger.fsm does not make these features a replacement for dedicated scripts and clever use of waypoints.

The AI is a significantly more active combatant. The biggest changes is that the AI is now able to view buildings and structures as part of the tactical terrain. The AI will search through buildings, hide and garrison within, as well as provide suppressive fire against suspected enemy positions. In addition AI reactions to fire, even when the origin is unknown is expanded. The AI will also communicate threats to nearby allies.

Features
* AI will move inside buildings
* Perform suppressive fire (Vehicles will dismantle buildings)
* Panic, with special effects
* React, even when exact enemy position is unknown
* React by hiding in the presence of powerful vehicles when without equipment to deal with it
* Check dead bodies (Rearms if possible)
* Tanks will react by rotating towards threats
* Improved civilian reactions, hiding in buildings and checking dead bodies
* Dynamic Artillery system
* Custom waypoints for specific AI behaviour

Installation
The mod runs automatically for all factions, including RHS and CUP. To double check that the mod is runing, enable one of the debug variables.

Compatibility
The mod is fully compatible with ACE3, VCOM, but unfortunately not ASR. This version requires CBA.

Development
Check the gitHub for development variables to toggle or tweak gameplay features.

Join our Discord[discord.gg] for news, discussions, feedback and happy times.

---

LINK TO BOHEMIA FORUMS[forums.bohemia.net]
LINK TO GITHUB[github.com]
Populaire discussies Alles weergeven (37)
8
30 jun om 18:56
Lambs Server mismatch
dragonlips3000
16
1 aug om 22:07
AI crew dismount perfectly good vehicles for no reason
Blue
4
22 jun 2022 om 15:30
Server or Clientside
LightningRoc77
1.591 opmerkingen
diwako  [auteur] 5 okt om 0:22 
dunno, try it out.
xCDVGx 4 okt om 19:56 
is it compatible with dco soldier??
black_rose 25 sep om 3:18 
Does the Draw Debug work for clients on a dedicated server? the Current Command and Current Task seem to always show "None" on my ded server, but not on my locally hosted LAN server.
The AI seems to at least partially work, they move in buildings and flank, but I'm not sure if it's not entirely working or if the debug simply doesn't show.
Sgt. Max Cockburn 23 sep om 5:27 
Been using this with Antistasi Ultimate, the one modded to allow Lambs... I have to say, in conjunction with decent skill level and 1500m spawn distance, some match-ups are providing highly interesting battles.

Currently playing a ARVN occ vs PAVN inv game on Tanoa and both my own and the AI's battles have been really good.

No hiccups whatsoever in about 24hrs of testing with different factions and maps. Really got me back into Arma 3!
_mickey_ 20 sep om 15:08 
@ItsJustRyan2701 Just give the corresponding waypoint to AI-artillery and then the allied AI will call it itself
ItsJustRyan2701 20 sep om 5:59 
How do i get the AI to call in Artillery?
CartoonHead24 19 sep om 8:23 
Anyone had an issue where the ai do some weird sideways laydown then refuse to move, only deleting them fixes it. It causes the rest of the squad to not move also.
[+| CL rautamiekka 10 sep om 17:42 
@Maddy

Both. Anything else would be a bad idea.
Maddy 10 sep om 13:16 
Should This Mod Be Loaded Serverside Or ClientSide? Or Both?
How do I disable the artillery feature? Using LAFS and it says to disable it, but I don't see anywhere to do this.