边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Furniture Expanded - Security
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Mod, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
11.403 MB
2019 年 8 月 25 日 上午 9:04
4 月 7 日 上午 4:27
45 项改动说明 ( 查看 )

订阅以下载
Vanilla Furniture Expanded - Security

在 Oskar Potocki 的 2 个合集中
Vanilla Expanded
110 件物品
Vanilla Expanded - Empire playthrough
148 件物品
描述
[www.patreon.com]



Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you.



1.3.0 (14/07/2021): Now introducing:

Oh, and 1.3 update!



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.

Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.

This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to base game bug, enemy raids can sometimes load their mortars and artillery with stone chunks. Please use [XND] Turret Extensions - Continuum to fix that.

[forms.gle]

Inability to build rocket turrets is a bug with mortar accuracy since they updated to 1.1. Until the matter is fixed, the only way to fix it is to disable Mortar Accuracy.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the C# code of the mod.

Ogliss, for help with submersible defenses.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

















































































Q: Can enemy siege use artillery?
A: Yes, Artillery has been added to the list of potential long range weapons for enemy sieges.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new security means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these means to protect your base to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", well, maybe except the shield generator, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod compatible with Turret Extensions?
A: Yes, basic support for Turret Extensions has been implemented: Manned turrets will make use of the manning pawn's accuracy and aiming time stats.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Does a shield generator stop drop pods?
A: Yes, each drop pod can be intercepted, lowering the shield HP each time.

热门讨论 查看全部(105)
20
3
9 月 30 日 上午 4:09
1.6
Miku
3
7 月 28 日 下午 1:34
Artillery tanking TPS when on map.
Drag0n
3
2
7 月 26 日 下午 10:23
when version 1.6
MechanoArch
2,413 条留言
笨蛋奶妈 9 月 30 日 下午 9:17 
转载
(Vanilla Vehicles Expanded)需待(Vehicles Framework)模组完成更新后,本模组才会同步适配 1.6 版本。
(Security)目前暂不兼容 1.6 版本。我们正在对该模组进行全面重制,因此无需更新旧版本。请勿在 1.6 版本存档中使用该模组,否则会导致存档损坏。
( Ancients)与(Mechanoids)
若你在 1.5 版本中使用过这两款模组,无法将旧存档直接迁移至 1.6 版本。
两款模组均在重制中:
ancients将转型为 “任务线模组”,保留大部分原有内容(包括初始剧情),但会通过多阶段任务逐步呈现。
mechanoids将拆分为两款独立模组:一款专注于 “机械族派系” ,另一款为 “工厂家具” 主题。
建议不要等待这两款模组更新再开启 1.6 版本新游戏 它们的开发刚刚起步,距离正式发布还需数月时间。
TheOrangeBottleCap 9 月 30 日 下午 4:10 
can't wait till the update sometime next year, specially with the the cavalry spikes causing this weird issue where it just disables triple speed by lagging the game in such a way where it just malfunctions whilst throwing errors at a rate fast enough to do so lol

was confused and annoyed for a bit till i actually read the error log and noticed that it was literally just me trying to use cavalry spikes

easily fixable by deconstructing them when i realized it, otherwise pretty cool mod and it'd be cool to see what else they do for the 1.6 update whenever it comes out sometime next year
DerChozenVun 9 月 29 日 下午 2:11 
I recall a holiday where the turkey got updated before the pie was made.
CzeslawMucha 9 月 29 日 下午 12:01 
@xtensionX I mean some probably think that devs could just upload at least a 1.6 compatible version without changes, but it also requires some work so it makes no sense to create another version without the rest of changes.
[A]pex 9 月 29 日 上午 9:55 
Говнарь на разрабе сказал бы хоть примерную дату обновления, псина
Точнее, все мы очень ждём 1.6 <3 спасибо за всё
xentionX 9 月 27 日 下午 1:51 
I swear to god... people are denser then tungsten. The devs are remaking the ENTIRE mod! it will take them SEVERAL months! PLURAL! and three months is is basically no time at all when it comes to development.

The devs stated they will take a short development break to take time and actually PLAY the update aswell so they know what can be updated and what not.

TAKE A VALIUM AND CHILL THE FUCK OUT. The mod will be updated in due time.:mhfury:
Alu 9 月 27 日 上午 7:17 
read the repeated previous answers to those questions below a while
Three 9 月 27 日 上午 7:15 
Hey there! I’m playing this game super chill, just vibing. I try to avoid mods that mess with the whole logic or make my colony ridiculously OP. :trolol:
That’s why your mod fits my playstyle perfectly. Big thanks for the time you put into making it! :riches:
Do you think there’s a chance you’ll be able to make a version compatible with 1.6? :Sheep:
Teerwenn 9 月 26 日 下午 12:04 
1.6 when?
ambient_npc_manager 9 月 25 日 上午 10:19 
excited to see whats added in the update?