XCOM 2
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[WotC] Enemy Reskinner
   
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2019年7月16日 10時47分
2019年7月17日 10時11分
4 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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[WotC] Enemy Reskinner

解説
This mod allows you to reskin any enemy unit you have installed into any other enemy unit.

Fair warning: this requires a little bit of modding know-how to set up and it's possible to break enemy models in all sorts of fun and creative ways if you set it up wrong. Make sure your reskins are working in Skirmish Mode before using this in an Ironman campaign!
154 件のコメント
MovieKnight 2024年10月1日 14時49分 
is there a way to reskin the advent troopers to xcom soldiers?
DukeBurger 2024年9月18日 14時11分 
Alright figured it out .......i didnt have the Armoured viper mod installed...Darn
DukeBurger 2024年9月18日 13時59分 
I need help reskinning the ViperM3 from the LWOTC Standalone alien pack with the armored viper , i cant quite figure it out since it uses a different system

+RESKIN=(EnemyName=ViperM3_LW, SkinName="ArmorViper.Archetype.ARC_ArmorViper", OverwriteSkins=True)

This isnt working
KotaKopp 2024年8月28日 8時18分 
im having an issue getting this mod to download off of the workshop. is there any place where I can manually download this?
RustyDios 2024年8月24日 3時10分 
LWotC changes enemy advent units from using a 'full body mesh' to using a 'part based mesh'.
This mod functions by expecting/changing a units 'full body mesh'.

So for LWotC this mod will be changing the units ""torso"" part. You will need to adjust the LWotC configs to '-' the config entries that add the units head/arms/legs/shins/thighs etc.
canaryinacoalmine 2024年8月23日 21時21分 
I'm trying to use this in LWotC to replace advent with tau, but the original models are still visible underneath the Tau ones. The drones seem to work fine, it's just the infantry.
Maxidonis 2024年6月21日 12時53分 
Also, does anyone know how I can find the default skin files and/or names?
Maxidonis 2024年6月21日 11時39分 
I uncommented the examples in the ini, and they didn't work right.

+RESKIN=(EnemyName=Viper, SkinName="GameUnit_ViperNeonate.ARC_GameUnit_ViperNeonate", c=True)

This should have changed all vipers to the neonate skin, but I got a mix. Changing 'c=True' to 'OverwriteSkins=True' fixed it.

The line below (with c=false) worked, giving a mix of both vipers (deleting 'c=false' also worked). But the comment mentions Mutons?
; For example, this command will add the Muton Centurion skin, giving you a mix of both Vipers.

Lines to change the general didn't work.

+RESKIN=(EnemyName=AdventGeneralM1, SkinName="SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_M", OverwriteSkins=True)
+RESKIN=(EnemyName=AdventGeneralM1, SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_F", OverwriteSkins=False)

Deleting the extra 'SkinName="' didn't fix it. The generals still looked like generals.
[IF-FC] Konrak 2024年2月3日 15時54分 
@Lago does it works for Playable XCOM 2 Aliens mutons?
as example possible to change muton to muton centurion?
and if yes - where should i seek model names? thanks
RustyDios 2023年7月24日 14時08分 
@jovieandzack66
It would be cool if you could detail your configs and the required steps/mods in a discussion for others to see/use :)