XCOM 2
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[WotC] Enemy Reskinner
   
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16 jul 2019 om 10:47
17 jul 2019 om 10:11
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[WotC] Enemy Reskinner

Omschrijving
This mod allows you to reskin any enemy unit you have installed into any other enemy unit.

Fair warning: this requires a little bit of modding know-how to set up and it's possible to break enemy models in all sorts of fun and creative ways if you set it up wrong. Make sure your reskins are working in Skirmish Mode before using this in an Ironman campaign!
154 opmerkingen
MovieKnight 1 okt 2024 om 14:49 
is there a way to reskin the advent troopers to xcom soldiers?
DukeBurger 18 sep 2024 om 14:11 
Alright figured it out .......i didnt have the Armoured viper mod installed...Darn
DukeBurger 18 sep 2024 om 13:59 
I need help reskinning the ViperM3 from the LWOTC Standalone alien pack with the armored viper , i cant quite figure it out since it uses a different system

+RESKIN=(EnemyName=ViperM3_LW, SkinName="ArmorViper.Archetype.ARC_ArmorViper", OverwriteSkins=True)

This isnt working
KotaKopp 28 aug 2024 om 8:18 
im having an issue getting this mod to download off of the workshop. is there any place where I can manually download this?
RustyDios 24 aug 2024 om 3:10 
LWotC changes enemy advent units from using a 'full body mesh' to using a 'part based mesh'.
This mod functions by expecting/changing a units 'full body mesh'.

So for LWotC this mod will be changing the units ""torso"" part. You will need to adjust the LWotC configs to '-' the config entries that add the units head/arms/legs/shins/thighs etc.
canaryinacoalmine 23 aug 2024 om 21:21 
I'm trying to use this in LWotC to replace advent with tau, but the original models are still visible underneath the Tau ones. The drones seem to work fine, it's just the infantry.
Maxidonis 21 jun 2024 om 12:53 
Also, does anyone know how I can find the default skin files and/or names?
Maxidonis 21 jun 2024 om 11:39 
I uncommented the examples in the ini, and they didn't work right.

+RESKIN=(EnemyName=Viper, SkinName="GameUnit_ViperNeonate.ARC_GameUnit_ViperNeonate", c=True)

This should have changed all vipers to the neonate skin, but I got a mix. Changing 'c=True' to 'OverwriteSkins=True' fixed it.

The line below (with c=false) worked, giving a mix of both vipers (deleting 'c=false' also worked). But the comment mentions Mutons?
; For example, this command will add the Muton Centurion skin, giving you a mix of both Vipers.

Lines to change the general didn't work.

+RESKIN=(EnemyName=AdventGeneralM1, SkinName="SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_M", OverwriteSkins=True)
+RESKIN=(EnemyName=AdventGeneralM1, SkinName="GameUnit_AdvTrooper.ARC_GameUnit_AdvTrooperM2_F", OverwriteSkins=False)

Deleting the extra 'SkinName="' didn't fix it. The generals still looked like generals.
[IF-FC] Konrak 3 feb 2024 om 15:54 
@Lago does it works for Playable XCOM 2 Aliens mutons?
as example possible to change muton to muton centurion?
and if yes - where should i seek model names? thanks
RustyDios 24 jul 2023 om 14:08 
@jovieandzack66
It would be cool if you could detail your configs and the required steps/mods in a discussion for others to see/use :)