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Zgłoś problem z tłumaczeniem
I use PBO project from Mikero it Packs the HPP files into Main config on pack so i do Recomend Seprate Files
Thanks man, I got it!
I used the PBO Manager to get a hold of your config.cpp I see why I was unable to find the plants that were used before.
I have used a different method of including the cfgSurfaces.hpp, and Clutter.hpp, you had them all just in the config.cpp I didnt even know that this was a viable way to go about it.
You method is way better, considering how path sensitive things are.
Sweet, now I can build a jungle with a similar ground texture and plants.
If I do end up uploading the map/mission, something I never do generally, but in case I do, I will credit you since its really based of your work here.
Thanks again Jones, you have no idea how much trouble you sparred me.
I wish you a good day, or evening and thanks again :)
"P:\a3\Map_Tanoabuka\config.cpp"
Line 2310 class clutter
line 3232 class GdtGrassTall: Default
I think i used default Tanoa Groups they can be Found in that file at those Lines
if you need anymore help i have a discord here
https://discord.gg/T6gHvxSt
I managed to get the ground texture.
But am having a difficult time finding the plants you used.
Do you happen to remember the Grass / Plants that you used and their probability to spawn?
An example of what I mean is stuff like this (in the cfgCutter)
a3\plants_f\clutter\c_GrassTall.p3d
I really was not expecting an answer or that you remembered so this really made my day. :)
a3\Map_Data_Exp
And the ground texture? Would love to recreate it in a map I am working on myself.
The ground is very well made for such jungle settings.