安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Standalone version
Please don't use this standalone version together with this mod "Planetary Drill+".
@Neceros:
It seems that some of your other mods (not made by me) also throw the same error. Very likely a mod conflict from another mod. These mods of mine are 100% XML & XPath and overwrite nothing. They are not 100% compatible with everything (because of XPath sometimes) but they are compatible with almost everything.
I tried downloading the mods you gave me but no errors with both load orders. I would probably have to check your EXACT list of mods and their load-order and see if I also get any errors and then eliminate mods to figure out the problematic mod and then I'd have to open that mod and try to find out what goes wrong.
Here's my log: https://pastebin.com/LnctnQC4
I'll make a standalone version.
I love Endgame Buildings, but it produces errors, and the Mk2 things generally don't work for me. They just immediately disappear when built.
So yeah, this standalone and power standalone please! :D
"Must be researched but unlike the regular planetary drill, this one uses the colonist- & robot MiningSpeed stat and it a tiny bit more expensive to build." Basically this one mines faster and also trains Mining.
@BiFur
If more players request a standalone then I'll make a standalone.