RimWorld

RimWorld

1,833 vurderinger
Pawnmorpher
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Filstørrelse:
Offentliggjort:
Opdateret:
49.603 MB
30. juni 2019 kl. 4:24
31. okt. kl. 16:29
119 ændringsbemærkninger ( vis )

Abonner for at downloade
Pawnmorpher

I 1 samling af Yap
Pawnmorpher Testing
9 genstande
Beskrivelse
Updated for 1.6.



Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk?

With Pawnmorpher, you can bring an array of mutagenic items to bear against raiders, visitors or even your own colonists. Discover rare mutations, deal with body purists, deploy the mutagenic mortar shells, quaff stabilisers before going out to mine that glowing green meteor that just crashed near your base...and more!

It's high-risk, yes -- but the mad scientist in you will revel in launching mortar shells into a crowded raid and watching as cows, wargs, alpacas, hares and assorted humanoid mutants stumble out of the green fog. Augment your pawns with beneficial mutations that improve their crafting or social stats, create a prison to exploit cowmorphs for mutagenic milk, grow fields of chaobulbs and scream in horror at the monstrosities you'll inevitably make.

This is Pawnmorpher, and you're not going to get out entirely human.



SERUMS: Craft mutagens to give various mutations to whomever you wish, which appear in the health tab and can change rapidly, fortunately accompanied by a puff of green science whenever a new development occurs. Prisoners, colonists, you name it. Many mutations have visuals which appear for parts such as horns, wings, ears, muzzles, tails -- with more on the way. Some are beneficial, others not so much. It's up to you how much risk you want to absorb.

WEAPONS: Go melee with Mutanite weapons, or share the metamorphosis love from afar with new rifles, mortar shells, and IED traps. Mortar shells support the SRTS mod, make of that what you will.

PREVENTION: We get it. Sometimes something bad happens and your best researcher is stuck as a dog. Happens to the best of us. Craft stabilisers and reverters for risk management, but don't leave it too late. Mutagenic mechanites don't keep their memory forever.

SAPIENCE: Even if you lose a pawn to the animal life, fear not. Often, they'll still retain most of their human mind. Keep them happy and they'll still be draftable and can perform work depending on the animal.

CHIMERAS: Not all mutation is cut-and-dry. Various chimeric creatures are often left behind, mishmashes of various creatures that are usually quite powerful. Discover their uses or make some yourself.

MENTALITY: Some pawns take it better than others. We add a new trait to represent this: Mutation Affinity -- they will enjoy becoming an abomination. Body Purists will definitely, most assuredly not.

ASPECTS: Along the way, pawns can pick up Aspects, a custom system we use to avoid adding trait bloat. Paragon, Afflicted, Natural Hunter, discover them all and find uses for pawns with them.





(only for 1.0)

For issues, go to: github.com > Tachyonite/Pawnmorpher/issues (no direct link due to new steam rules)

Alternatively you can report it on the discord in the #bug-reports channel.

Please check that the issue you're facing doesn't already exist.





Facial Stuff "works" if you also use AlienFacesExpanded.
Prepare Carefully does not work with the Morph start, and don't add mutations with it.

Pawnmorpher can be added mid-game with Faction Discovery, but is NOT safe to remove midgame.

Former humans not appearing in your hotbar? -- Due to a minor incompatibility with Android Tiers, make sure the AT mod option "hide inactive surrogates" is disabled. There is a warning message when using both mods together, and we've answered this far too often.

[discord.gg]
https://discord.gg/PDcpYYpvqZ

Talk directly to the dev team, get access to test builds and latest features, get instant help and even help contribute to the mod with art or writing!

1600+ mad scientists and counting.

[ko-fi.com]
Any donations are exceedingly appreciated and will go entirely towards mod development (commissioning preview art, for instance).



I'd like to thank all of our devs, moderators, artists, testers, streamers and writers that helped get us to this point.

Preview image by /u/Derega16, his DA is here: https://www.deviantart.com/derega16

Also, shoutout to the Rimworld Discord for putting up with us as we made this terrible, terrible creation!
Thanks to erdelf for his enduring support for us on Humanoid Alien Races.
Thanks Tynan and friends for Rimworld.
Populære diskussioner Vis alle (66)
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3.169 kommentarer
Militaria5678 29. nov. kl. 5:03 
Where is hellhound injector? or am i blind?
DrakenTom 26. nov. kl. 11:16 
Greatly yeah, I can't tell if it's exactly because of pawnmorpher or HAR but Pawnmorpher is the only mod I need HAR for nowadays... Anyways, it seems like pawn rendering might be slowing down game FPS a lot, not to mention for me all the additional menus on pawns with mutations seems to be broken too. I love the mod a lot but it does seem like it is hampering performance way too much at the moment.
To be clear, this isn't factual knowledge, I just observed some stuff in my very modded up playthrough, I didn't do a lot of testing or have the know-how to pin down issues like this anyways.
Spamton G. Spamton 23. nov. kl. 19:45 
Yup performance has degraded somewhat since the last time I used this.
ArticBlazer 23. nov. kl. 8:02 
for some reason this mod causes the game to run very much slower when enabled
拳鸡高手泰深 18. nov. kl. 10:11 
I feel that the 1.6 version can cause obvious more view drag lagging than 1.4 version. I have been playing this mod in 1.4 when there are about 300 mods and 80 colonists in my base, but the view drag lagging is alright. However, in 1.6 it starts lagging significantly event in quick test with 50 spawned pawns.
G.P.S 9. nov. kl. 5:12 
The mod seems to be throwing erros with a good bunch of race mods that uses HAR.
greystar 4. nov. kl. 18:15 
actually nvm i figured it out.
greystar 4. nov. kl. 18:01 
for some reason it says that pawnmorpher isn't 1.6 compatible on my mods tab
Yap  [ophavsmand] 31. okt. kl. 16:19 
Ah, thanks for spotting that. It founds its way back into the mod info file, you don't need hugslib, I'll remove that and make a quick edit.
bigd 31. okt. kl. 12:53 
Why does the mod loader says that this requires hugslib when on this mods page it doesn't say it under requirement?