安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題










can not open, is 404 now, do you still have a copy? Thank you
Have a nice day and thanks for your attention
Hello. Sorry but i have not been active in arma community for years. Feel free to use this as you want.
I would like to make a request... I have been making a wheel addon using as base and required addon this one. It is a wheel that couples the ACE hand signals and the SOG Prairie Fire CDLC hand signals. It works perfectly, I'm very happy with the result, but I'm missing to be able to configure through the CBA Settings the key, button or macro I want (I've done it manually by modifying the code)... I've tried to do it myself, but I always end up breaking the code, I don't have that much knowledge. Do you see feasible to help with that or update it with that function?
THANK YOU!!!
I don´t think so. You have to try.
If you use "OptionWheel_fnc_setWheelKey" to change the key, replace "0x21" in the "OptionWheel_fnc_buttonDown" to the one you want to use.
Bellow is an example you can use.
You have to do your own research on keys but you can find all on the wiki.
Hope it helps.
animationListActivated = false;
(findDisplay 46) displayAddEventHandler ["KeyDown", {
params ["_displayorcontrol", "_key", "_shift", "_ctrl", "_alt"];
if!(animationListActivated)then{
//Key 1
if(_key isEqualTo 0x02)then{
[[["KEY 1","1"],[" 1","1"]],{hint str _this;},0.3,0.15] call OptionWheel_fnc_setWheel;
[_displayorcontrol, 0x21, _shift, _ctrl, _alt] call OptionWheel_fnc_buttonDown;
};
//Key 2
if(_key isEqualTo 0x03)then{
[[["KEY 2","2"],[" 2","2"]],{hint str _this;},0.3,0.15] call OptionWheel_fnc_setWheel;
[_displayorcontrol, 0x21, _shift, _ctrl, _alt] call OptionWheel_fnc_buttonDown;
};
};
}];