Kenshi
406 valoraciones
Cities Rebalanced-The Southern Cities
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
6.834 MB
23 JUN 2019 a las 0:24
23 JUL 2023 a las 13:12
3 notas sobre cambios ( ver )

Suscríbete para descargar
Cities Rebalanced-The Southern Cities

Descripción
This mod literally rebalances the lopsided walls and buildings of the cities and outposts of the Southern Region of the world, as well as "improving" the look and functionalities of them without drastically changing them.

The current places that were changed are the Abandoned Town (Shun), Abandoned Town (The Hook), Catun, Clownsteady, Dead Fishing Village, Drifter's Last, Expedition 5, Fish Isle, Flats Lagoon, Free Settlement, Manhutner Base, Mourn, Old Prison, Secret Drug Farm, Slave Farm South, Slave Markets, Spring and Waystation (The Hook).

Be sure to Check out my other mod
Cities Rebalanced-The Shek Territories
Cities Rebalanced-The Outlands

Don't forget it requires an import for existing games.

Compatiblities and stuff
Any mod that alters the level data of the associated towns will most likely be incompatible, usually causing buildings to duplicate or reset their positions, mix and match with caution.

Compatibile mods
A List of any compatible mods that that I either used or bothered to check.
  • Reactive World (haven't checked for issues for a long while, so probably some issues.)

    Patches
    Compatibility patches for various mods.

    Significant Changes
    Due to some of the towns lacking enough gaurds to man the turrets (none ever even manned the catun ones), I've added some low level militia type units a a few places. Mourn in particular was beefed up with the addition of some mercenaries to guard the town (Mourn would frequently be nearly wiped out after just a few minutes of sitting in it) and some mercs to occupy one of the oustpost buildings (with extra generic custom dialogue!) so they have a place to heal up after the hordes of beak things. I've also added additional peasants (and some slaves) to a few places to work the fields and machines.

    Known issues:
    Game related (I can't do anything about them)
    If you own a building in town and use the "import buildings" option, that building will not be changed and may be placed oddly in relation to the rest of the town.
    Mod related (I might do something about them eventually)
    Nothing so far.

    Permissions and crap:
    Feel free to use and redistribute my mod in whichever way you wish, but I would appreciate being credited for any of my work.

    Each individual area's mod and the old versions are available at the Nexus[www.nexusmods.com] for whatever reason you may want it for and feel free to leave suggestions or complaints.
Discusiones populares Ver todo (1)
0
8 DIC 2021 a las 7:58
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
18 comentarios
Ute Uncle Barry 18 MAY a las 22:58 
There is a store in Flats Lagoon that has a weapon and armor sign hanging together outside the building, but there are no weapons on sale in the town.
Thundercraft 20 ENE 2024 a las 0:17 
Just based on the names of places in the description, to say nothing of big mods like Genesis, I see that this likely conflicts with:
(*) Swish Mods : The Hook Expansion
(*) Tech Hunters Save Catun
(*) YOUR Fish Isle! [Stable]
–Phase– 26 ABR 2023 a las 16:26 
Heads up for anyone experiencing building duplication in the Hub and Shek cities while using this mod: if you have Bounties Galore installed, make sure to put that above the Cities Rebalanced mods
NickelJackson 14 ABR 2023 a las 18:41 
Not sure if it's one of my other mods but in Flats Lagoon there is two battery section buildings that block off NPCs from naviagating around
DUCATISLO 25 NOV 2022 a las 7:29 
gg
Asur 15 AGO 2022 a las 1:53 
Sheriff, can I use your mods in my Second Life of Kenshi mod? I'll put yours in the mod description
Syrcanus 31 DIC 2020 a las 9:54 
Really like these cities rebalanced mods, excellent work.

Would be awesome if a patch for Universal Wasteland Expansion could be made. The mod adds in new buildings to certain settlements, such as the waystation southwest of Clownsteady it adds a small shack for prisoners, and mod re-ordering does nothing to help fix the wonkiness of where the buildings end up.
Sheriff  [autor] 17 DIC 2020 a las 4:06 
A couple issues fixed and Living World patch has been updated.
wolf pu$$y 13 SEP 2020 a las 12:06 
Does this still work? Does it work with Kaizo?
almostcomatose 5 JUL 2020 a las 19:49 
"This is my favourite mod on the Citadel."
-Commander Shepard