RimWorld
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RimCities
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Kedvenc
Kedvenc
Törlés
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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11.117 MB
2019. jún. 19., 16:13
aug. 17., 16:46
138 változásjegyzék ( megnézés )

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RimCities

Leírás
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues
Népszerű témák Összes megnézése (36)
151
szept. 24., 15:23
Bug Reports
i2ID
4
szept. 21., 5:56
Book Loot Broken
Cheese Ant
10
nov. 22., 12:15
How do you defend city? It seems impossible?
Daeminos
1 770 megjegyzés
CUP OF CYANIDE dec. 4., 20:11 
once entering a friendly city i cant reform caravan. i went there using a truck from vanilla vehicles and the green border is too small, the truck cant path there. im guessing you didnt intend on making this vehical friendly. also considering raiding it would be nice to have a little bit of country side so the city isn't so in your face as soon as you enter. there were also things like solar arrays in the streets which seems like a weird place to put them.
Grungler nov. 12., 8:02 
I get an error trying to start in any city via starting scenario.
"Could not generate starting map because there is no any player faction base."
Anyone else getting something like this, and is there a quick fix or reason for it? would rather ask first instead of debugging my 300+ modlist for a week just in case
The Dutchman nov. 7., 14:54 
@blackwolf3910 Mod settings, obviously
blackwolf3910 nov. 3., 17:11 
Is there a way of making cities less... rich?
The entire city is covered in loot, like every tile from all the city traders that died.
over 100k silver, more than 1k advanced comp, 8k plasteel,...
Mask of Humble nov. 2., 3:04 
@Exavior75 Get the mod "Not My Fault" I've found that it works for damaging buildings as well.
Hugalafutro okt. 25., 5:58 
Working fine with ~300 mods, though I started a new game with the Crashlanded (Ghost City) scenario and my wealth shot to 400K $ and I got offered the archonexus quest before the droppods with the initial colonists even landed.
DOCTOR CROW okt. 18., 18:56 
crashing the game everytime
exavior75 okt. 4., 15:48 
this is a really great mod, but i do find it annoying that when i'm defending a city for another faction, goodwill drops from damaging buildings. I get that if you we're really reckless it'd look bad, but the city effectively is a warzone, and it's annoying to leave on powerline on fire that drops my 100 goodwill to -100, when i'm trying to explode the enemy waves. If certain things that dropped goodwill in a city ONLY when defending it were disabled, this mod would be perfect!
LifeIsAbxtch szept. 29., 8:46 
My Rimcities mod is not generating cities right, some of the buildings are missing and aren't generated right, the roads just cut through everything, I use a lot of mods but I haven't seen this before...HELP!
RoNeG szept. 24., 16:10 
Having an issue when loading the game, it seems Generic Ammo experience is creating an error when I also have RimCities mod enabled

Can't paste the whole error as it goes over 1000 characters, but it is saying something like:

Could not resolve cross-reference: No Verse.ThingDef named Turret_M240B found to give to Cities.GenStep_Emplacements+EmplacementOption

Does anyone know if I might be doing something wrong, or is this mod just not compatible with Generic Ammo Experience mod?