Garry's Mod
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Left 4 Dead Common Infected SNPCs
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Tipo de contenido: Extensión
Tipo de extensión: PNJ
Etiqueta de extensión: Diversión, Juego de rol, Realismo
Tamaño
Publicado el
Actualizado el
346.674 MB
14 JUN 2019 a las 14:30
19 ABR a las 12:36
7 notas sobre cambios ( ver )

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Left 4 Dead Common Infected SNPCs

En 3 colecciones creadas por DrVrej
DrVrej's Mods
21 artículos
DrVrej's Server Content
46 artículos
VJ Base Official and Unofficial Addons
894 artículos
Descripción
Welcome to Left 4 Dead Common Infected SNPCs!
*NOTICE* VJ Base is required for this addon to work! Link
Update Changelogs are located in the Change Notes.


FEATURES
Check VJ Base's workshop page for full feature list!
  • Adds 17 New SNPCs & Entities
    • Common Infected:
      • Male
      • Female
      • Soldier | Increased Health
      • Police | Increased Health
      • Hospital
      • Nurse
      • Airport
    • Uncommon Infected:
      • CEDA | Immune to fire, deflatable hazmat suit
      • Jimmy Gibbs Jr. | Very high health, Immune to fire, Immune to pipe bombs
      • Fallen Survivor | Increased health, Protective helmet, drops random items (including pipe bombs)
      • Clown | Loud footstep
      • Mud Men | Faster movement (crawling)
      • Worker | Highly Protective helmet, Immune to pipe bombs
      • Riot | Increased health, Strong full-body armor (Weak point: Lower back)
    • Random Common Infected
    • Random Common Infected Spawner
    • AI Director:
      • Fully configurable in the DrVrej menu
      • Includes a music system
      • Zombies despawn after X distance if they're too far and don't have an enemy
      • Zombies spawn out of player sight
      • Zombie Hordes can spawn randomly
      • Only works if the map has nodes (Must be part of the map! Nodegraph editor doesn't work!)
      • Note that you should base the zombie count on your PC's performance level! Having high values for the AI Director may crash your game if your PC (or GMod) can't handle it!
  • Adds 1 new weapon:
    • Pipe bomb
    • Has its own ammo type
    • Attracts the infected to its location
    • Exists as a NPC weapon as well!
  • Body parts can Dismembered!
  • Animations use event system for everything (attacks, footsteps, sounds, etc.)
  • Hundreds of skins and body groups
  • Sitting & sleeping system! (During Idle)
  • Experimental prop climbing system (Disabled by default!)
  • Uncommon have glowing eyes
  • Hundreds of different sounds (Depending on gender)
  • Custom L4D2 blood decals!
  • Dozens of different death animations depending on how they died
  • Their sight is the actual eyes in the model itself!
  • For developers: All are tagged with self.IsVJL4DCommonInfected


CREDITS
  • DrVrej(Me) - Everything, from coding to fixing models and materials to sound editing
  • Cpt. Hazama - Porting models, coding assistant, AI Director, and pipe bomb animations
  • Mayhem - Climbing animations
  • Robert F g t. - Spawnicons
  • Oteek - Beta testing
  • Lightning Bolt - Beta testing, thumbnail



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Discusiones populares Ver todo (41)
139
14 SEP a las 16:48
Suggestions.
prince
79
23 JUL a las 15:23
FIJO: General Thoughts or Something like that (UNOFFICIAL) ((ALSO BUG REPORTS TOO))
Plushman1
42
31 AGO a las 0:18
Bug reporting
Farbott
1.475 comentarios
DAharbinger666 18 SEP a las 19:41 
NPC moving :dip:
Link 18 SEP a las 16:20 
npc not moving
Edoras 10 SEP a las 13:32 
npc not moving
GS2539 7 SEP a las 13:45 
The M16A2 (from the l4d2 special infected snpcs) doesnt have a world model

[Left 4 Dead 2 Special Infected SNPCs] lua/weapons/weapon_vj_base_ex/shared.lua:180: attempt to call method 'RunWorldModelThink' (a nil value)
1. unknown - lua/weapons/weapon_vj_base_ex/shared.lua:180

[Left 4 Dead 2 Special Infected SNPCs] lua/weapons/weapon_vj_base_ex/shared.lua:180: attempt to call method 'RunWorldModelThink' (a nil value)
1. unknown - lua/weapons/weapon_vj_base_ex/shared.lua:180
Ellis 6 SEP a las 16:37 
The pipebomb is the most useless thing ever, the infected keep kicking it away because of collision before it explodes.
senpaiandyy 2 SEP a las 16:08 
you guys the maps need to be navmeshed for AI, like big city
Fimpen 1 SEP a las 11:29 
If they're just standing there doing nothing, it might be because they spawn inside map objects. Don't know if it's a problem with the mod, or how the map has been noded.
Fimpen 31 AGO a las 12:20 
It's gotta be some kind of mod conflict. Disable any other NPC mods and try. Or, unsub from VJ NPC's and this mod, then reinstall them.
muddy 31 AGO a las 11:33 
when i kill them, they just freeze
el_facuss 31 AGO a las 8:24 
Zombies don't move to attack me and only move if you attack them, but they'll only run away from you. I also have disabled NPCs ignoring me. At least they'll attack you if you stick to them or get too close to them.:steamsad: