Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






Redditissä



Thank you for your lovely mod!
Except for the nanotech chip
Thank you for your suggestion. I am currently short on time so this could take a while. Nice idea to add configurable bonuses and thanks for letting me know that the Mining Chip doesnt affect deep drill labour. Thanks!
Those, on pawns with multiplicative or additive Manipulation modifiers (such as Genies with Bionic Arms) can make a Researcher have 3k+ research speed. Would you mind adding a config for the player to change the bonuses on the items?
Also, I think when the mod was made, deep drills weren’t in the game yet, so the Mining chip doesn’t interact with them like the Drill arms do (I could be wrong here tho). Do you think that would be a good interaction to add?
Again, I understand if you disagree with these. This is an excellent mod!