Total War: WARHAMMER II
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Red Host of Tehenhauin (units only) - additional Red Crested units for lizardmen
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29 апр. 2019 г. в 4:53
17 дек. 2023 г. в 4:31
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Red Host of Tehenhauin (units only) - additional Red Crested units for lizardmen

В 1 коллекции, созданной Ubermorgen
Ubermorgen WH2 mods
Предметов: 21
Описание
Units only version of Red Host of Tehenhauin. This mod adds 14 new units and 11 new followers to all lizardmen factions recruitable from vanilla military buildings. (Does not include any other changes from Red Host mod).


Balanced for vanilla! SFO submod here.

Some of the units were taken from my first mod Skink Roster Expansion and rebalanced to better fit into the new lizardmen unit roster.


Mod Features
- 15 new units (mostly red crested skinks; 3 RoR)
- 11 new followers
- changed faction uniform colour to a more appropriate red theme


Unit Descriptions
All Red Crested Skink units have the vanilla passive ability frenzy. Some units are capped.

- Melee Infantry (Cudgel): Red Crested Skink Cohort
sligthly stronger than regular skink cohort

- Missile Infantry (Javelins): Red Crested Skink Cohort (Javelins)
sligthly stronger than vanilla skink cohort (javs)

- Missile Infantry (Blowpipes): Red Crested Skink Skirmishers
sligthly stronger than vanilla skink skirmishers

- Melee Infantry (Spears): Red Crested Skinks (Spears)
variant of vanilla Red Crested Skinks with spears instead of greatweapons & "Shieldwall" (charge defense) ability

- Missile Infantry (Javelins): Red Crested Skink Braves
Red Crested Skinks equipped with spears, good against large entities.

- Melee Infantry (Swords): Sotek Cultists
sligthly stronger than Red Crested Skinks equipped with swords.

- Melee Infantry (Maces): Chosen of Sotek
elite Red Crested Skinks equipped with maces; anti-infantry.

- Melee Infantry (Halberds): Skink Temple Guard of Sotek
2handed elite infantry with anti-large & armour piercing. I just like the idea that skinks had to defend their sacred places of Sotek until the Slann recognized the prophecy.

- Melee Infantry (Maces): Saurus Warriors of Sotek
slightly stronger than vanilla saurus warriors, but with frenzy instead of rampage.

- Shock Cavalry (Spears): Skink Cold One Riders
weaker than saurus cold one riders but can be recruited earlier

- Melee Cavalry (Halberds): Skink Horned One Riders
weaker than saurus horned one riders but can be quite strong if played right

- Melee Infantry (RoR): Verminbane Cohort (Sotek Cultists)
Sotek Cultists with an on-hit phase effect that reduces enemy morale.

- Monstrous infantry (RoR): Mauls of Sotek (Kroxigors)
Normal kroxigors with poison attacks, frenzy and anti-large damage.

- Monstrous Cavalry (RoR): Wing of Sotek (Terradon Riders)
Terradon riders with improved melee capabilities and "Drop Snake Pots" ability.


Special Thanks

I appreciate any kind of feedback, be it like, favourite or constructive criticism.



thanks for your time and happy skaven hunting,
Roy
Комментариев: 174
Ubermorgen  [создатель] 17 дек. 2023 г. в 4:33 
@Deaxsa: Thanks for the bug report. I wanted to change this ability but then WH3 came, so I completely forgot. As I don't really mod for WH2 anymore, I just removed it from the few units that had it.
Deaxsa 15 дек. 2023 г. в 14:51 
Your Tehenauin Fear ability on Skink Temple guard and Cultists of Sotek - I think it removes fear from rats instead of adding it.

(It doesn't show on the rat's leadership tooltip in Skinks vs Rats, but it does in Horned Ones vs Rats. If you introduce temple skinks to the horned/rat melee, the rats don't lose their fear until you remove the cavalry - which would have happened anyways. Looks like it does nothing as-is)
Saw It In A Pro Game Once 28 авг. 2022 г. в 11:45 
Yeah bud!
Ubermorgen  [создатель] 28 авг. 2022 г. в 5:30 
I have ported the mod with slight changes to WH3!
Saw It In A Pro Game Once 23 авг. 2022 г. в 19:24 
Excellent!!
Ubermorgen  [создатель] 23 авг. 2022 г. в 13:56 
@Saw It In A Pro Game Once: yes
Saw It In A Pro Game Once 23 авг. 2022 г. в 11:44 
Will you make a port to WH3?
Mana 10 авг. 2022 г. в 0:28 
This mod no longer works.
Purge8642 8 авг. 2021 г. в 12:12 
Could you add them to all factions in custom battle?
StreamLined 30 июл. 2021 г. в 18:33 
The tech that gives all skinks poison seems to be overwriting the Verminbane Cohort's on-hit effect.