Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
We can always use more fans or patreons. here is the link if you want to come check us out,
https://discord.gg/9samDkS
both as a single mod and in eksisting worlds... :)
btw. I remembered you talked about making your own version of "medieval engineers" with some other modders, back when Keen "finished" their game.
Any progress of that project ?
And if so will it be awaible to buy on steam once finished ?
and do your team need any finalcial support in order to make this game of yours a reality ?
I don't know if it could be the same issue as shad's 2 mods had, but he fixed his today:
Shad's reply:
shad [ophavsmand] For 17 minutter siden
I found the issue and fixed it. It's been to due to a major bug in the game itself when you upload blueprints, which fucks up workshop mods by ctreating phantom dependencies. It's pretty complicated, but I am aware of the issue now and the mod should load again. So does the Advanced Building Materials mod for Gothic blocks, as it obviously pointed to this broken mod.