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[code]
Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MyShipConnector.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)[code]
etc. 1k limit prevents full dump.
Heres a blueprint that brakes with this mod that is fine without this mod
For reference
Something this mods changes causes bad physics interactions, or it could due to it being out dated this mod reverts some physics shape change that are in current vanilla
I would recommend Configurable Ore Detector+ since this one allows you to actually set a custom limit to give you exactly what you want and you can change it at any time if you so desire. (A reload of the world is required when changing.)
There are plenty of mods that increase the ore detector to various ranges. There's literally one in the top 5 if you search the workshop for "Ore Detector".
E.g. this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2026389838&searchtext=ore+detector
🤣