XCOM 2
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[WOTC] WSR Weapon Skin Replacer - Configuration
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2019 年 4 月 11 日 上午 2:14
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[WOTC] WSR Weapon Skin Replacer - Configuration

描述
This mod provides you with a configuration file for the Iridar's [WOTC] WSR Weapon Skin Replacer - Core so you can do things like:
  • Cosmetically modify weapons, including their models, animations, sounds and visual weapon attachments.
  • Reduce inventory clutter by permanently removing weapons and their schematics from Engineering. Useful if you don't want *all* of the weapons from a certain weapon mod.
  • Make gameplay modifications to items and weapons, such as adding and removing abilities, changing their Item and Weapon Category, Inventory Slot, number of weapon upgrade slots, damage stats, and much more.
  • Modify the tech tree by changing which items are created by which schematics, what research is required, edit resource costs, etc.
If you want your Assault Rifle to look and sound like a conventional Cannon with Coilgun attachments - you can do that. Make your Magnetic Rifle look and sound like Priest's Carbine? Make Chosen Assassin use a shovel? Easy. This mod is basically Unrestricted Customization for weapons and their attachments.

This functionality does not currently have any in-game UI; it all must be done through the configuration file. Using this mod is likely to require more effort than an average user is willing to spend, but it shouldn't be too difficult to figure out for anyone who puts their mind to it.

HOW TO USE

The XComWeaponSkinReplacer.ini configuration file is located at:
..\steamapps\workshop\content\268500\1709345052\Config\XComWeaponSkinReplacer.ini
I highly recommend to backup your configuration file, as it will be reset if you unsubscribe from the mod or verify game's files.

You can find instructions and examples of all commands you can enter into the configuration file here:
>>> GO HERE FOR EXTENSIVE DOCUMENTATION <<<

If documentation is not enough, you probably shouldn't use WSR, I will not be holding hands on this one.

REQUIREMENTS
COMPANION MODS

Boundir's Mods - look into this list if you'd like to further customize other aspects of the game, such as soldiers, enemies and abilities.

COMPATIBILITY

Should be compatible with almost everything. Safe to add or remove mid-campaign.

CREDITS AND DONATIONS

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
热门讨论 查看全部(2)
1
2019 年 5 月 6 日 上午 12:26
Config to change all vanilla pistols to conventional?
Nighty-O's
0
2020 年 7 月 18 日 下午 3:10
Simple config for replacing all weapon tiers with conventional
Queen Victoria's Top Guy
218 条留言
HastatusPrior 9 月 17 日 下午 10:55 
I am trying to scale down Sword_CV by some 20% so it looks more like a machete and less like a broadsword. The sword itself is properly shrunk with WEAPON_REPLACEMENT, but its sheath isn't. I tried shrinking the sheath separately through SOCKETS_TO_ADD (which as far as I understand is supposed to scale default attachments, overriding existing ones) but it didn't help. Is this Sheath attachment peculiar in some way ? Please help.
CzechBall 6 月 13 日 下午 2:26 
er, config code to make this work
CzechBall 6 月 13 日 下午 2:23 
i'm looking at trying to alter the mag SMG so that it fires like the mag bullpup in its anims, if someone already has a mod for that, send me a link to it, if no mod exists rn, send me the code to make this work
Iridar  [作者] 5 月 27 日 上午 7:14 
Sorry, but I'm not gonna be holding your hand here. If you can't figure it on your own, you can try asking for help on the modmaking discord.
Lebowskichild 5 月 27 日 上午 3:25 
Good morning @Iridar, thank you for your help so far.

I have added +WeaponCategories="C4" to the XComGameData.ini in OCWR

I have added these 3 lines in XComWeaponSkinReplacer.ini
+CHANGE_TEMPLATE=(TEMPLATE="TacticalC4", SET_WEAPON_CAT="C4", SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon)
+CHANGE_TEMPLATE=(TEMPLATE="TacticalX4", SET_WEAPON_CAT="C4", SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon)
+CHANGE_TEMPLATE=(TEMPLATE="TacticalE4", SET_WEAPON_CAT="C4", SET_INVENTORY_SLOT=eInvSlot_SecondaryWeapon)

And I have added this line to one of my custom classes in the XComClassData.ini

Would you happen to know if there is anything I have done wrong or missed?
Iridar  [作者] 5 月 27 日 上午 1:57 
You need to give the X4 a new weapon category and set the secondary weapon inventory slot for it. Then in the soldier class config in XComClassData.ini, allow that weapon category in the secondary weapon slot.
Lebowskichild 5 月 26 日 上午 11:23 
Hi again @Iridar.

Could you explain what line I would need to add to this mods ini file to achieve turning the Tactical X4 item into a secondary weapon.

I have looked through the documentation for WSR but am unsure about which variables need to be added.
Iridar  [作者] 5 月 26 日 上午 7:17 
Should be
Lebowskichild 5 月 26 日 上午 7:10 
Hi @Iridar. I was wondering if you could tell me, is it possible to use this mod to alter the availability of the WotC Tactical X4 mods item, so that it becomes a secondary weapon that can only be used by a specific class?
Grompaa 2024 年 11 月 13 日 下午 4:43 
That did it! Thank you so much! I'm really not proficient with coding so would have never found out that was the issue even if it was that simple. You're a life saver thank you really!