Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta










If you have
Waiting for (2) Beacon Nodes...
permanently on your screen in the game, this mod is why.
Hopefully Google will pick up this comment and help others find it
Thanks for this mod, it's pretty awesome \o/
I have a question about it : if I understood right while fiddling wityh it, it can only handle 1 race per map, right ?
So if I still want to make 2 circuits on the same map (for example, a Mars race and an Earth race), is it possible to reset the checkpoints ? Do I have to remove the [checkpoint] tag in beacon name, or does adding the same checkpoint numbers in the new tracks's beacons's custom data works ?