Stellaris

Stellaris

Onvoldoende beoordelingen
Utility: Show/Hide Mod-added Planet. Decisions
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
3.457 KB
30 mrt 2019 om 10:40
1 wijzigingsnotitie (weergeven)

Abonneren om te downloaden
Utility: Show/Hide Mod-added Planet. Decisions

In 1 verzameling van Vaeringjar
Vaeringjar's Mods
10 items
Omschrijving
2.3 COMPATIBLE

If you use several mods that add planetary decisions, you know how cluttered the decision panel can become. This utility allows you to hide and unhide planetary decisions added by mods. Simple!

Adding this feature to your own mod is very straightforward and simple. Best of all, your modded decision will still work just fine whether the player is using this utility or not! Though obviously, to benefit from this feature the player will need this utility installed.

Technicalities:

> MP friendly.
> For planetary decisions.
> Not recommended for decisions used too often, but perfect for decision not commonly used.
> All you need to do is add "NOT = { owner = { has_country_flag = cf_hide_decisions } }" to the "potential = { }" entry in your planetary decision. If your planetary decision has no such entry, just add it like so:

potential = { NOT = { owner = { has_country_flag = cf_hide_decisions } } }

Uninstall note: Do not uninstall this utility if you have set it to hide decisions ^_^. If so, just reinstall it, click to show all decisions, then uninstall again.

UI mod used in the images shown: UI Overhaul 1080p & 1440p

List of mods making use of this feature:
Planetary Feature Preservation
~Glavius's Ultimate AI for 2.2.6

9 opmerkingen
5ColouredWalker 8 mei 2021 om 6:58 
Yep, confirmed, disabiling this one stopped the crashes. It seems this conflicts with the Fox Leader Mod and Diplomatic Ventures.
5ColouredWalker 8 mei 2021 om 6:39 
Getting what seems to be DustCloud's error log, however it seems to be due to a conflict instead of the base mod, since I managed to narrow it down to two other mods previously, before seeming to come to this one.
Neverminder 31 mei 2020 om 1:46 
now i need this for mod added edicts lol
Vaeringjar  [auteur] 6 jun 2019 om 2:06 
2.3 compatible, probably 2.4 compatible too, and 2.5 and 2.6
Vaeringjar  [auteur] 24 apr 2019 om 14:21 
@DustCloud

Your claim is simply absurd.
Mod only checks if a planet is owned and if the owner has a specific country_flag. It being a planetary decision, checking if a planet is owned will never give you an error. If the planet is owned, checking if the owner has a country_flag will never give an error either. I tried to replicate your error knowing very well it'd be a waste of time, and no, I could not replicate it.

"Been mis coded"... Maybe you should check your installation integrity and a mods' code before spitting out such nonsense. This specific mods' coding is near-perfect. This mod does by no means create a "massive error log" nor does it show "[trigger_impl.cpp:799]", in fact, it shows no errors at all. Perhaps you should upload your actual error log instead of downvoting a well-functioning piece of work and providing no actual useful info nor feedback in the process. What a joke.
DustCloud 24 apr 2019 om 12:31 
ALERT! this mod create massive error log, which will ultimately destory ur process
it shows [trigger_impl.cpp:799] (so it might be trigger been mis coded, on planet section)
tested under non-other-mod condition, with time goes by, the error log getting bigger and bigger, one i encounter has reach 100 MB
Vaeringjar  [auteur] 31 mrt 2019 om 0:46 
@Glavius
Awesome!
Glavius 30 mrt 2019 om 22:49 
Added
dan5tr4n63r 30 mrt 2019 om 12:23 
Wow man this looks interesting...I will keep my eyes on it...it would make so much easier to point out whats vanilla and whats mods...