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@Smersh Your mission failed depends on condition (like all player(s) killed or unconscious). I can't act on that. Try to find the mission failed code or trigger and modify the condition. Sorry, nothing to do on module.
It seems that everything is working. Now it is possible to add many custom groups to one Spawn Group module and they will spawn randomly. Good job.
Understood. At this time, I can't say when you could work on Arma for that. anyway, you could try to place 3 modules and add a common condition with exclusive effect for spawnng on one module but not the two others. For example, use arma variable time or diag_ticktime with a modulo (mod function) which can trigger a different time for the three modules.
Added option for randomization of groups on each waves. False by default for compatibility. So, tick the new box.
I have 3 custom groups (with customized gear, vehicles, etc.).
The task is to create a cyclic spawn of a random group chosen only from these three custom groups (for my infinite battle).
I connected all three groups to the Spawn Group module at the same time, but each time only one specific group kept spawning (only a tank, or only a BMP\IFV, etc.), meaning that no random switching between the groups occurred in the spawn cycle.
I don’t plan to use individual Spawn Group modules for each group, since I want to reduce system load and combat intensity, and also to introduce randomness — but with custom units and vehicles.
How can this be created using this mod?
P.S. The Spawn Group module is amazing, and I use it constantly. I’m very thankful for its creation. Overall, this mod is the best thing that could happen to Arma 3.