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Actually, my move-by-wire appears to be *always on* now!
Did you update the pack and make that change?
Also, do you happen to have a spreadsheet for the deltaware in your pack? I only found the link to the 'regular' stuff (full essence cost), so I was hoping you had another one somewhere that showed the other grades of cyberware included in your pack.
By the way- excellent work! I love the cyberware, and the weapon selection is great, too. Now that Dragonfall is out, I suppose you could update some of the gun thumbnails to reflect what they are- specifically, there are a number of sniper rifles which all use a shotgun thumbnail, and Dragonfall added sniper rifles with appropriate thumbnails. I'm sure you're already aware of this, but I just wanted to 'throw it out there.'
Keep up the good work!
I'm having a problem with move-by-wire III. I created a character in the Training & Arena UGC which uses the SSC (and has a vendor modeled after you!), and I'm importing that char into the Darkness Falls UGC campaign. I had some minor issues at first, and got them sorted out, but now I have an issue which I think might be tied to your UGC: I have no option to activate my move-by-wire system. In the training arena, it worked just fine, but I've imported this character with move-by-wire into two different campaigns (the other was a version of Dragonfall I 'modded' to allow importing characters and items), and in neither case am I able to *activate* move-by-wire III. So it's basically useless in that state.
Have you seen this bug before? Do you know of anything I (or you) can do about it?
Thanks in advance!
The wiki has some useful articles if you want to know how to add items via the editor,l such as http://shadowrun-returns.wikispaces.com/How+to+create+a+Custom+Vendor