Arma 3
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User Input Menus
   
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Data Type: Mod
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4 mrt 2019 om 17:34
16 mrt om 19:50
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User Input Menus

In 1 verzameling van Connor
My A3 Workshop Releases
8 items
Omschrijving
Multi-purpose user input displays for use in your missions and mods.

This mod allows developers to display information to the player and then execute code with their input as argument. It is designed to make things a little easier, saving time and effort for any developers who wish to use it. If you are a developer, be sure to read the license linked below so you know to what extent you can modify and republish this mod.

A scripted version of this mod is available on github. You can use it to embed this mod inside your mission file.

Developer wiki & source code: https://github.com/ConnorAU/A3UserInputMenus
BIF Thread: https://forums.bohemia.net/forums/topic/222184-user-input-menus/
Discord: https://discord.gg/DMkxetD

License: https://github.com/ConnorAU/A3UserInputMenus/blob/master/LICENSE
5 opmerkingen
Predator14 3 aug 2021 om 7:02 
can you make a script to make a health status bar? it would be great for post apo! ;)
Connor  [auteur] 3 mei 2019 om 21:57 
Ahh, yea I use this mod for a confirmation popup in the function viewer I think.
42nfl19 3 mei 2019 om 21:43 
Thanks for the quick reply. My concern came about because Extended Function Viewer may not create dependencies, but because it requires this mod, I thought there could be problems or something. They did not seem related to each other or something.
Connor  [auteur] 3 mei 2019 om 21:22 
If you embed the script version of this into your mission file, you wont need the mod. If you use this mod version players will need to load the mod too. It shouldn't create any dependencies as it doesnt add or modify any units.
42nfl19 3 mei 2019 om 20:21 
Does the player/client need this on their system? Or can the mission maker just need this during development of missions? i.e. Does this create dependencies?