Arma 3
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User Input Menus
   
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Data Type: Mod
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4. mar. 2019 kl. 17:34
16. mar. kl. 19:50
12 ændringsbemærkninger ( vis )

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User Input Menus

I 1 samling af Connor
My A3 Workshop Releases
8 genstande
Beskrivelse
Multi-purpose user input displays for use in your missions and mods.

This mod allows developers to display information to the player and then execute code with their input as argument. It is designed to make things a little easier, saving time and effort for any developers who wish to use it. If you are a developer, be sure to read the license linked below so you know to what extent you can modify and republish this mod.

A scripted version of this mod is available on github. You can use it to embed this mod inside your mission file.

Developer wiki & source code: https://github.com/ConnorAU/A3UserInputMenus
BIF Thread: https://forums.bohemia.net/forums/topic/222184-user-input-menus/
Discord: https://discord.gg/DMkxetD

License: https://github.com/ConnorAU/A3UserInputMenus/blob/master/LICENSE
5 kommentarer
Predator14 3. aug. 2021 kl. 7:02 
can you make a script to make a health status bar? it would be great for post apo! ;)
Connor  [ophavsmand] 3. maj 2019 kl. 21:57 
Ahh, yea I use this mod for a confirmation popup in the function viewer I think.
42nfl19 3. maj 2019 kl. 21:43 
Thanks for the quick reply. My concern came about because Extended Function Viewer may not create dependencies, but because it requires this mod, I thought there could be problems or something. They did not seem related to each other or something.
Connor  [ophavsmand] 3. maj 2019 kl. 21:22 
If you embed the script version of this into your mission file, you wont need the mod. If you use this mod version players will need to load the mod too. It shouldn't create any dependencies as it doesnt add or modify any units.
42nfl19 3. maj 2019 kl. 20:21 
Does the player/client need this on their system? Or can the mission maker just need this during development of missions? i.e. Does this create dependencies?