Shadowrun Returns

Shadowrun Returns

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Magical Tattoos V2
   
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Contains: Data Only
标签: Seattle
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2013 年 8 月 6 日 上午 9:22
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Magical Tattoos V2

描述
Version 2

Have added 'tattoos' that are placed in cyberware slots to help give adepts a leg up on street sams that don't have to pay karma for chi casting, plus have access to cyberware:

This is a cooked pack, and should be useable with Deadman's Switch or other cooked packs.

Contains gear list: merchant_Magic_Tattoo
to make adding them to a merchant easy

use cyberware screen to install

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Eyes: 1000Y
+1 Cha, +1 Conjuring (Req: 3 conjuring)
+1 summoning, +1 control (Req: 3 summoning)
+1 Willpower, +1 spellcastino (Req: 3 spell casting)

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Arms: 1000Y (Req: 4 Chi Casting)
+1 ranged combat
+1 strength
+1 close combat
+1 melee combat

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Legs: 1000Y (Req: 4 Chi Casting)
+1 dodge
+1 movement
+1 unarmed combat
+5 HP

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Body: 5000 Y (Req: 6 Chi Casting)
Heal self for 20HP, cooldown 4
0 AP wired reflex dodge
2 armor, -1 damage reduction
+10 accuracy

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So, for example, a gun focused adept might go for:

Arms: +2 Ranged Combat
Legs: +2 Dodge
And whatever body tattoo looked interesting.

The Chi Casting requirements are reasonably high so that it's painful to dip into chi casting just to get the ability to install tattoos.

Added the mage focused tattoo that fit in the cybereye slot in case you are using my costume mod, and feel that mages needed the +1 abilities provided by their costumes.
44 条留言
[LA] bigduck 2x2 2019 年 2 月 25 日 上午 11:25 
ahhh, yes... i would like to Tattoo my eyes
Majber 2018 年 6 月 23 日 上午 5:40 
Can I use this with Vanilla Shadowrun Returns campaign to add new tattoos?
Voldski 2015 年 7 月 26 日 上午 1:59 
@tofanb02 maybe not be a bug can be a internal cap within the core game itself, for instance you can't get intelligence at least not in my game beyond 9 which is the racial cap for the highest intelligence races, same with drone control it can't go above 9 either.
Agdane 2014 年 6 月 2 日 下午 1:37 
@Batgenstien: The stats as they appear on the karma spending screen are unmodified in any way by anything you might have equipped. Otherwise you could, for example, wear armour and use buffs that boost your quickness and ranged combat a bunch, spend a few karma to get high-end rifle skills, then remove the quick/range gear, equip mage gear....and so on
Kolodis 2014 年 5 月 30 日 下午 4:36 
To my knowledge, added stats don't appear on the karma spending screen.
Batgenstein 2014 年 5 月 17 日 上午 9:45 
Maybe someone can help me out here:
I've applied (for instance) the eye tattoo "Focus Delligence (+1 willpower, +1 spellcasting) and do meet the required "spellcasting 3". My willpower and spellcasting stats on my character sheet are now displayed in "green numbers" with the given bonus (say now 5 and 5). On the "karma spending screen" however, the skills doesn't have the added bonus (still 4 and 4).
Is this right? Does it work like this? Just asking, because I really don't know.
Besides this, thanks a lot for creating this mod!
ChronoSe7en 2014 年 3 月 2 日 下午 12:19 
The leg tattoos that increase movement don't seem to be working
Sol 2014 年 2 月 28 日 上午 4:21 
Please make work with Dragon Fall.
Ahbadah 2014 年 1 月 24 日 下午 1:48 
I have this installed and requirements for tattoos don't seem to work.
=DeadShot= 2013 年 12 月 18 日 下午 12:26 
A bug with your ugc. When you have an characteristic at maximum (like ranged weapons for elves at 11) and you add a magical tattoo for +1 range weapons in the character screen it is still 11 for range weapons and not 12. When your stats are not at maximum the problem doesn't apear.