Total War: ATTILA

Total War: ATTILA

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FotE+EP Revised - additional units for WRE
   
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Nhãn: mod, Overhaul
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517.178 KB
5 Thg02, 2019 @ 3:14pm
20 Thg04, 2024 @ 5:23pm
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FotE+EP Revised - additional units for WRE

Trong 1 bộ sưu tập tạo bởi Aurelinus
FotE + EP Revised - compatible mods
22 vật phẩm
Mô tả
Just submod allowing to play WRE with full list of units that had to be removed from main pack due to CDT caused by AI when it controls too many units.

Use that submod if you want to play WRE and only if you play WRE. Disable if you play any other faction.

Suggested armies composition for WRE:
https://www.twcenter.net/forums/showthread.php?799508-WRE-units-composition-for-FotE-EP-Revised-WRE-Submod


Main module available here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1494368909

Submod for ERE Auxilia Palatina:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1646268443
39 bình luận
Aurelinus  [tác giả] 24 Thg04 @ 3:26pm 
Merging rosters is simply out engine's possibilities.
o8cbazz 24 Thg04 @ 3:14pm 
No worries I understant, I just assumed if the WRE united the east or vice versa the units would naturally be included, regardless of that this is one of the best mods for FOTE, good job bro :steamthumbsup:
Aurelinus  [tác giả] 24 Thg04 @ 11:09am 
That's completely unhistorical.
The caps are set in order of the units list in Notitia.
o8cbazz 23 Thg04 @ 3:58pm 
Is there any way to remove the recruitment unit cap of the ND units manually? And is it possible to recruit WRE units as ERE and vice versa or atleast a way for someone to change it to be that way?
Aurelinus  [tác giả] 2 Thg03 @ 4:43pm 
They are unique by name.
o8cbazz 2 Thg03 @ 4:33pm 
Is there any way to recruit the ND units more than once or is it hardset to be that way?
joelchemengine 15 Thg02 @ 7:25pm 
this is the finest unit mod in all total war thank you
Dfg 16 Thg11, 2023 @ 11:59am 
@Chagela - Crash to desktop
Chagela 21 Thg10, 2023 @ 1:37pm 
What does CTD mean?
Aurelinus  [tác giả] 23 Thg09, 2023 @ 5:25pm 
They can be both installed but activated only the one for faction you play.

You may also start campaign using both submods activated (giving AI controlled romans possibility to recruit extra units), but at some point AI will start to CTD due to game's bug (if AI gets possibility to recruit over 99 units which is mostly when they build IIIrd tier barracks), so it is the time submod must be deactivated for AI and eventually you have to reload game (or a turn earlier).