Total War: ATTILA

Total War: ATTILA

124 oy
FotE+EP Revised - additional units for WRE
   
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Etiketler: mod, Overhaul
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517.178 KB
5 Şub 2019 @ 15:14
20 Nis 2024 @ 17:23
16 Değişiklik Notu ( görüntüle )

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FotE+EP Revised - additional units for WRE

Aurelinus tarafından 1 koleksiyonda
FotE + EP Revised - compatible mods
22 öğe
Açıklama
Just submod allowing to play WRE with full list of units that had to be removed from main pack due to CDT caused by AI when it controls too many units.

Use that submod if you want to play WRE and only if you play WRE. Disable if you play any other faction.

Suggested armies composition for WRE:
https://www.twcenter.net/forums/showthread.php?799508-WRE-units-composition-for-FotE-EP-Revised-WRE-Submod


Main module available here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1494368909

Submod for ERE Auxilia Palatina:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1646268443
39 Yorum
Aurelinus  [yaratıcı] 24 Nis @ 15:26 
Merging rosters is simply out engine's possibilities.
o8cbazz 24 Nis @ 15:14 
No worries I understant, I just assumed if the WRE united the east or vice versa the units would naturally be included, regardless of that this is one of the best mods for FOTE, good job bro :steamthumbsup:
Aurelinus  [yaratıcı] 24 Nis @ 11:09 
That's completely unhistorical.
The caps are set in order of the units list in Notitia.
o8cbazz 23 Nis @ 15:58 
Is there any way to remove the recruitment unit cap of the ND units manually? And is it possible to recruit WRE units as ERE and vice versa or atleast a way for someone to change it to be that way?
Aurelinus  [yaratıcı] 2 Mar @ 16:43 
They are unique by name.
o8cbazz 2 Mar @ 16:33 
Is there any way to recruit the ND units more than once or is it hardset to be that way?
joelchemengine 15 Şub @ 19:25 
this is the finest unit mod in all total war thank you
Dfg 16 Kas 2023 @ 11:59 
@Chagela - Crash to desktop
Chagela 21 Eki 2023 @ 13:37 
What does CTD mean?
Aurelinus  [yaratıcı] 23 Eyl 2023 @ 17:25 
They can be both installed but activated only the one for faction you play.

You may also start campaign using both submods activated (giving AI controlled romans possibility to recruit extra units), but at some point AI will start to CTD due to game's bug (if AI gets possibility to recruit over 99 units which is mostly when they build IIIrd tier barracks), so it is the time submod must be deactivated for AI and eventually you have to reload game (or a turn earlier).