Total War: ATTILA

Total War: ATTILA

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FotE+EP Revised - additional units for WRE
   
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태그: mod, Overhaul
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517.178 KB
2019년 2월 5일 오후 3시 14분
2024년 4월 20일 오후 5시 23분
업데이트 노트 16개 (보기)

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FotE+EP Revised - additional units for WRE

Aurelinus님의 1 모음집
FotE + EP Revised - compatible mods
아이템 22개
설명
Just submod allowing to play WRE with full list of units that had to be removed from main pack due to CDT caused by AI when it controls too many units.

Use that submod if you want to play WRE and only if you play WRE. Disable if you play any other faction.

Suggested armies composition for WRE:
https://www.twcenter.net/forums/showthread.php?799508-WRE-units-composition-for-FotE-EP-Revised-WRE-Submod


Main module available here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1494368909

Submod for ERE Auxilia Palatina:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1646268443
댓글 39
Aurelinus  [작성자] 2025년 4월 24일 오후 3시 26분 
Merging rosters is simply out engine's possibilities.
o8cbazz 2025년 4월 24일 오후 3시 14분 
No worries I understant, I just assumed if the WRE united the east or vice versa the units would naturally be included, regardless of that this is one of the best mods for FOTE, good job bro :steamthumbsup:
Aurelinus  [작성자] 2025년 4월 24일 오전 11시 09분 
That's completely unhistorical.
The caps are set in order of the units list in Notitia.
o8cbazz 2025년 4월 23일 오후 3시 58분 
Is there any way to remove the recruitment unit cap of the ND units manually? And is it possible to recruit WRE units as ERE and vice versa or atleast a way for someone to change it to be that way?
Aurelinus  [작성자] 2025년 3월 2일 오후 4시 43분 
They are unique by name.
o8cbazz 2025년 3월 2일 오후 4시 33분 
Is there any way to recruit the ND units more than once or is it hardset to be that way?
joelchemengine 2025년 2월 15일 오후 7시 25분 
this is the finest unit mod in all total war thank you
Dfg 2023년 11월 16일 오전 11시 59분 
@Chagela - Crash to desktop
Chagela 2023년 10월 21일 오후 1시 37분 
What does CTD mean?
Aurelinus  [작성자] 2023년 9월 23일 오후 5시 25분 
They can be both installed but activated only the one for faction you play.

You may also start campaign using both submods activated (giving AI controlled romans possibility to recruit extra units), but at some point AI will start to CTD due to game's bug (if AI gets possibility to recruit over 99 units which is mostly when they build IIIrd tier barracks), so it is the time submod must be deactivated for AI and eventually you have to reload game (or a turn earlier).