Total War: ATTILA

Total War: ATTILA

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FotE+EP Revised - additional units for WRE
   
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タグ: mod, Overhaul
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517.178 KB
2019年2月5日 15時14分
2024年4月20日 17時23分
16 項目の変更履歴 ( 表示 )

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FotE+EP Revised - additional units for WRE

Aurelinus 作成の 1 件のコレクション
FotE + EP Revised - compatible mods
22 アイテム
解説
Just submod allowing to play WRE with full list of units that had to be removed from main pack due to CDT caused by AI when it controls too many units.

Use that submod if you want to play WRE and only if you play WRE. Disable if you play any other faction.

Suggested armies composition for WRE:
https://www.twcenter.net/forums/showthread.php?799508-WRE-units-composition-for-FotE-EP-Revised-WRE-Submod


Main module available here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1494368909

Submod for ERE Auxilia Palatina:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1646268443
39 件のコメント
Aurelinus  [作成者] 4月24日 15時26分 
Merging rosters is simply out engine's possibilities.
o8cbazz 4月24日 15時14分 
No worries I understant, I just assumed if the WRE united the east or vice versa the units would naturally be included, regardless of that this is one of the best mods for FOTE, good job bro :steamthumbsup:
Aurelinus  [作成者] 4月24日 11時09分 
That's completely unhistorical.
The caps are set in order of the units list in Notitia.
o8cbazz 4月23日 15時58分 
Is there any way to remove the recruitment unit cap of the ND units manually? And is it possible to recruit WRE units as ERE and vice versa or atleast a way for someone to change it to be that way?
Aurelinus  [作成者] 3月2日 16時43分 
They are unique by name.
o8cbazz 3月2日 16時33分 
Is there any way to recruit the ND units more than once or is it hardset to be that way?
joelchemengine 2月15日 19時25分 
this is the finest unit mod in all total war thank you
Dfg 2023年11月16日 11時59分 
@Chagela - Crash to desktop
Chagela 2023年10月21日 13時37分 
What does CTD mean?
Aurelinus  [作成者] 2023年9月23日 17時25分 
They can be both installed but activated only the one for faction you play.

You may also start campaign using both submods activated (giving AI controlled romans possibility to recruit extra units), but at some point AI will start to CTD due to game's bug (if AI gets possibility to recruit over 99 units which is mostly when they build IIIrd tier barracks), so it is the time submod must be deactivated for AI and eventually you have to reload game (or a turn earlier).