Stellaris

Stellaris

189 beoordelingen
Expanded Megastructures and Technology
2
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
1.555 MB
18 jan 2019 om 17:29
4 okt om 12:45
155 wijzigingsnotities (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
Expanded Megastructures and Technology

In 1 verzameling van Tovius
Expanded Mod Collection
53 items
Omschrijving
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Populaire discussies Alles weergeven (4)
36
2 sep om 15:48
BELANGRIJK: Bug Reports
Tovius
8
4 mrt 2024 om 15:27
BELANGRIJK: Suggestions
Tovius
1
5 apr 2020 om 1:15
BELANGRIJK: Features
Tovius
141 opmerkingen
kceeri 18 okt om 23:44 
does the better covenebts does anything in shadows of the shroud?
Demognomicon 4 okt om 13:21 
@Tovius Thanks for updating :-)
Tovius  [auteur] 4 okt om 12:46 
Updated to 4.1
Sakura 1 sep om 9:17 
Hi, when this mod is played together with ACOT, the level 5 sensor component (psionic sensors) are always be selected when using automatic ship design, while actually high-level sensors provided by ACOT (e.g. Sigma Sensors) is more powerful. Maybe there's an incorrect component selection weight setting for this component and could you please fix it? Many thanks~
Red Skull 18 jun om 0:33 
+1 To waiting until a more stabilized version of Stellaris is released, They really need to just create a huge 4.1 patch that fixes everything they are trying to fix and balance and then leave it for a few months. The constant updating is ridiculous.

Thanks for your mods, @Tovius
B flat 16 jun om 18:53 
@Tovius it's completely fine if you want to wait a week or two until PX slows down or something
kahvipensas 14 jun om 1:52 
I understand that, I'm not keeping up with changes either... Every time I solve some conflict, another pops up!

Makes me wish Paradox had pushed back the release of 4.0, instead of releasing on schedule and then popping out patches several times a week!
Tovius  [auteur] 14 jun om 1:41 
Its the game updating faster than I can keep up
kahvipensas 14 jun om 1:04 
tech_fe_assembly_2 is using the weight modifier inline script of fe_assembly_1 instead of 2. There is also a modifier of
building_fe_assembly_1_cap = 1

Are these intentional or errors?
Aki Zeta-9 5 jun om 21:37 
I mean 00_fallen_empire_tech.txt from this mod overwrites repeatable fallen empire building techs that were recently updated.